Escape from Jay Is Games

06.06.2014
It's a room escape point and click puzzle game. In essence, your main goal is to get out of a weird room filled with old arcade machines, strange computers, and what appears to be some kind of alien hooked to a virtual reality headset. To do that, you must gather useful objects and use them in ingenious ways.

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30.01.2008

The fifth episode of the Submachine series. This time we go back to the very first submachine ever built – historically speaking. It was created by an unknown scientist in the early 20th century. This is the place where it all started.

20.04.2007

Submachine. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Fourth chapter takes us to the heart of the submachine, the place where all questions will be finally answered. Or were finally answered. Once again it’s time to ask youself – is it possible that you’re too late?

25.01.2017

Memoranda is a 2D point and click adventure game inspired by author Haruki Murakami’s surreal short stories. The game tells the story of a young lady who gradually realizes that she is forgetting her own name. But is she really losing her memory?

01.04.2020

Life Gallery is a puzzle game with a unique, illustration-style art design that leads the players into a world of profound horror. Produced by 751 Games, Life Gallery is constructed from a series of illustrations. As players go through each illustration, they will solve puzzles, unravel mysteries, and explore the dark and chilling story at the heart of the game.

08.06.2010

Submachine Universe is probably the first ever MSO (massively singleplayer online) created in 2010, extended ever since. You can freely travel between different locations, read theories about Submachine and observe how things work inside this network. There are locations that you might recognize from previous games, there's a lot of new yet undiscovered content, there are even locations that you think you know, but they're somehow different. Surely worth a look. The best part - it's an open project, which means I can add more locations later on and it will all work together smoothly. So, tinfoil hats on and start exploring if you dare, because there are some dark places inside.

21.12.2015

The grand finale of the Submachine saga.

14.03.2014

Enter the new chapter in the Submachine saga. Explore the temple and the secrets hidden within it's ancient walls.

28.09.2012

The submachine is all around you. You can feel it. But you can't really escape it... Or can you...

16.12.2010

Ok, then. As far as I remember Murtaugh betrayed us at the end of Sub6. Now, here lies the question: do we follow him into the rabbit hole? Yes, yes we do. As we end up in the Core, the epicenter of the Submachine structure (or network as some people call it) – we’re discovering completely new world within. Things you have never seen before in submachines, story unfolding before your very eyes and locations you didn’t think were even possible to construct in our physics bound 3-dimentional world. Mindblowage ensues.

15.10.2009

We’re travelling to the outskirts of the submachine universe. Straight to the defense systems of the net. Allegedly no one has ever been there before. That’s what Murtaugh told us in previous game. It is a very desolated area, the human presence in the sub def is unwanted and dangerous. Can you survive this experience?