Etrian Odyssey II: Heroes of Lagaard

21.02.2008
Critic 80/100
Users 80/100
In the Grand Duchy of High Lagaard, it is said that the Duke is descended from inhabitants of a castle in the sky. When an unforeseen crisis befalls the nation, it is decreed that the first explorer to retrieve the Grail of Kings from that mythical floating palace will be rewarded with wealth and fame beyond imagining. Enter the central city of Lagaard and begin your journey to the clouds!

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Part of collection:
Etrian Odyssey (last 3 games)

01.06.2023

Etrian Odyssey HD remasters the timeless adventure of the labyrinth that swallows all. Build a party of explorers from nine different character classes - Create a woodland survivalist, shield-bearing protector, whip-wielding dark hunter, and more. Scour through the dungeon's many layers and fend off the unknown to discover the truth behind the Yggdrasil Labyrinth. New features included remastered graphics, a remastered soundtrack, difficulty options and save slots

01.06.2023

Etrian Odyssey II HD rebirths the timeless adventure of the mysterious floating castle. Build your own party from twelve different classes of heroes and climb through the Yggdrasil tree to reach the clouds and uncover the truth of High Lagaard. New features included remastered graphics, a remastered soundtrack, quality of life improvements, difficulty options and save slots

01.06.2023

Etrian Odyssey III HD brings the timeless adventure set in Armoroad, a sea city facing the aftermath of a great calamity. Build your own party of explorers from the all-new twelve different character classes. Descend the labyrinth that swallowed the mystery of Armoroad and the drowned city. New features included remastered graphics, a remastered soundtrack, quality of life improvements, difficulty options and save slots

Could be interesting

18.01.2007

In a vast and fertile land lies a small town known as Etria, a peaceful village that became famous for a startling discovery. A crack in the vast forest opened at Etria's edge, leading downward like a gaping maw. It all began there... Your salvation in the labyrinth is in your own hands: Create your own team of adventurers to withstand the maze's fierce battles, while creating your own dungeon maps using the Nintendo DS touch screen outside of combat. Lush 3D graphics and a world-class soundtrack puts an exquisite face on the mortal danger that lurks at every step.

01.04.2010

The embodiment of adventure and discovery in the purest sense, Etrian Odyssey III transports gamers to a sparkling oceanic paradise filled with atmospheric dungeons to chart and survey, vast watery expanses to sail across, and rumors of a sunken city to investigate. Aspiring explorers are responsible for charting their travels utilizing the intuitive touchscreen map editor, meaning that careless cartography could easily spell doom for a fatigued party trying to escape danger. Powerful challenges demand cunning and strategy: players will assemble and fully customize their party of adventurers from a variety of highly specialized classes and sub-classes. For the patient and prepared, fame and fortune await.

05.07.2012

For centuries, the tree Yggdrasil has been a constant presence in the lives of the people of Tharsis. It looms on the horizon, visible from everywhere in the city. But its roots are in a far-off land where no one has ventured until the Outland Count of Tharsis sponsors an Explorers Guild to reach Yggdrasil and discover its secrets. You are the latest explorer arriving in Tharsis to seek your fame and fortune. Board your skyship and set out into the clouds in search of treasure, glory, and the answer to Tharsis' oldest mystery.

04.08.2016

"Etrian Odyssey V: Beyond the Myth – The fifth main installment of the long-running Etrian Odyssey series is finally arriving! Etrian Odyssey V: Beyond the Myth chronicles the quest of a new adventurer (hey, that’s you!) as he or she attempts to reach the top of the towering Yggdrasil Tree. For it is said that whoever braves the dangers of the dreaded Yggdrasil Labyrinth and reaches the summit will have their greatest wish fulfilled…" "With four unique races, 10 distinct classes, more customization options than any previous game in the franchise, and a streamlined skill tree/class advancement, you can shape a party to whatever your heart desires."

21.06.2007

The 9th core Atelier game and the first of the two Mana Khemia games. The game's main focus is on the lead protagonist, Vayne Aurelius, the son of a legendary alchemist named Theofratus who had disappeared sometime after Vayne's birth. Since then, Vayne has led the life of a hermit, his only companion being a Mana in cat form named Sulpher. Vayne is invited to the Al-Revis Academy for alchemy training by Zeppel, one of the professors. He is quickly indoctrinated into the school by becoming part of an atelier led by Flay Gunnar (an older student who is known as The Defender of Justice) along with two other students, Jess (a clumsy girl who is nevertheless adept at alchemy), and Nikki (an impulsive beastgirl). They are soon joined by Pamela (the school's resident ghost), Anna (an 11-year-old master swordsman), Roxis (the son of a famous family of alchemists who is quickly forced to join the workshop by Flay), and Muppy (an alien the group discovers on an assignment). The eight of them are able to succeed at completing assignments, learn the skills of alchemy, and allow the workshop to prosper.

22.09.2005

Breaking from its traditional role-playing roots, Suikoden Tactics incorporates simulation and strategy elements to take players on an adventure never seen before in the franchise. Told through the eyes of Kyril, a young adventurer investigating the sudden appearance of hideous creatures in the island nations, Suikoden Tactics unfolds another perspective to the events of Suikoden IV and the legendary "Rune Cannons." In all, there are more than 25 different battle scenarios, the ability to modify and customize your character as the game progresses, and a unique "Combination Attack system" that allows players to combine the powers of numerous characters in combat as they build friendships.

29.10.1998

A legendary tale of betrayal and self-destruction. Abuse derived from the greediness of man. the powers of a magical creature betrayed. Will man realize his mistakes before irreparable damage is done? Armed with a magical ally and the will to survive, lead Vahn and his cohorts to the redemption of man. Pursue a quest to save the world and discover place where legends are born. New combat system bases on fight games. Discover special combinations for more effective attacks. Beautiful realistic graphics with full polygons. 100s of 3D enemies that react with a full range of motion.

20.03.2003

The world of Arc: Twilight of the Spirits is populated by two races: human and Deimos. The two races prefer to avoid contact with each other, but both depend on the Spirit Stones to sustain the balance in the world. Recently, the human army began sweeping across the lands, taking over countries. This army is going after the five great Spirit Stones. The Spirits, however, are determined to prevent this; to achieve their goal, they choose two heroes who would eventually be able to unite the two races in a battle for justice. One of them a is a human nobleman named Kharg, who hates the Deimos and is planning revenge; another is a Deimos slave named Darc, who dreams of uniting and commanding his race. Will the two heroes be able to put aside their differences and save the world?.. Arc: Twilight of the Spirits is the fourth entry in the Arc the Lad series. Like its two immediate predecessors, the game has tactical battles which allow free positioning and movement of the characters on the combat field. However, the game is closer to being a "regular" Japanese-style role-playing game rather than a tactical RPG. The player controls a relatively small party (up to six active combatants), and is able to explore towns and dungeons in a standard RPG fashion. In the beginning, the game puts the player into control of Kharg, but afterwards the chapters alternate between the human hero and Darc, each with his own party. Characters can use a variety of techniques, accumulating SP (spirit points) in battles and them using them to learn special attacks.

01.11.1985

Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar. The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series. Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease. These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective. Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, puzzle rooms in dungeons, and others.

24.03.2005

You play as a young teenager named Jude Maverick. You live in a quiet village that floats high above the ground, unaware of the world that lies beneath it. But one day, your world is shattered to pieces, and you descend onto the earth to face the terrible reality: the world of Filgaia was devastated by wars. A few settlements amidst rusty tanks is all that is left of civilization. The democratically elected government has some plans for improving the conditions of the world, but as you meet a young girl whom they used as a tool for their purpose, you realize you must find a better plan to save her, and the world, from complete destruction. The fourth installment of the Wild Arms series abandons its traditional Wild West theme and is set in a post-apocalyptic world. The gameplay system introduces hex-based battles. Battle screens are divided into seven hexes, each one of which can hold several party members or foes. You navigate your characters on the battle field, trying to force the enemy into an uncomfortable position. There is also a variety of skills you can learn and apply in battles to get benefits. As in previous Wild Arms games, the dungeons contain many environmental puzzles to solve.