Etrian Odyssey IV: Legends of the Titan
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Etrian Odyssey
(last 3 games)
Etrian Odyssey HD remasters the timeless adventure of the labyrinth that swallows all. Build a party of explorers from nine different character classes - Create a woodland survivalist, shield-bearing protector, whip-wielding dark hunter, and more. Scour through the dungeon's many layers and fend off the unknown to discover the truth behind the Yggdrasil Labyrinth. New features included remastered graphics, a remastered soundtrack, difficulty options and save slots
Etrian Odyssey II HD rebirths the timeless adventure of the mysterious floating castle. Build your own party from twelve different classes of heroes and climb through the Yggdrasil tree to reach the clouds and uncover the truth of High Lagaard. New features included remastered graphics, a remastered soundtrack, quality of life improvements, difficulty options and save slots
Etrian Odyssey III HD brings the timeless adventure set in Armoroad, a sea city facing the aftermath of a great calamity. Build your own party of explorers from the all-new twelve different character classes. Descend the labyrinth that swallowed the mystery of Armoroad and the drowned city. New features included remastered graphics, a remastered soundtrack, quality of life improvements, difficulty options and save slots
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"Etrian Odyssey V: Beyond the Myth – The fifth main installment of the long-running Etrian Odyssey series is finally arriving! Etrian Odyssey V: Beyond the Myth chronicles the quest of a new adventurer (hey, that’s you!) as he or she attempts to reach the top of the towering Yggdrasil Tree. For it is said that whoever braves the dangers of the dreaded Yggdrasil Labyrinth and reaches the summit will have their greatest wish fulfilled…" "With four unique races, 10 distinct classes, more customization options than any previous game in the franchise, and a streamlined skill tree/class advancement, you can shape a party to whatever your heart desires."
In the Grand Duchy of High Lagaard, it is said that the Duke is descended from inhabitants of a castle in the sky. When an unforeseen crisis befalls the nation, it is decreed that the first explorer to retrieve the Grail of Kings from that mythical floating palace will be rewarded with wealth and fame beyond imagining. Enter the central city of Lagaard and begin your journey to the clouds!
In a vast and fertile land lies a small town known as Etria, a peaceful village that became famous for a startling discovery. A crack in the vast forest opened at Etria's edge, leading downward like a gaping maw. It all began there... Your salvation in the labyrinth is in your own hands: Create your own team of adventurers to withstand the maze's fierce battles, while creating your own dungeon maps using the Nintendo DS touch screen outside of combat. Lush 3D graphics and a world-class soundtrack puts an exquisite face on the mortal danger that lurks at every step.
The promise begins. The first entry in the Atelier "Dusk" series. Ayesha goes on a journey to find her missing sister. Learn the truth behind alchemy and the glowing flowers in the land of Dusk within 3 in-game years. This entry introduces an order-sensitive Synthesis system where players can expect to constantly recheck the steps until they reach a satisfactory predicted result, as well as a positional Turn-based Battle system where players can use "AC Support" depending on party members' position in combat.
The embodiment of adventure and discovery in the purest sense, Etrian Odyssey III transports gamers to a sparkling oceanic paradise filled with atmospheric dungeons to chart and survey, vast watery expanses to sail across, and rumors of a sunken city to investigate. Aspiring explorers are responsible for charting their travels utilizing the intuitive touchscreen map editor, meaning that careless cartography could easily spell doom for a fatigued party trying to escape danger. Powerful challenges demand cunning and strategy: players will assemble and fully customize their party of adventurers from a variety of highly specialized classes and sub-classes. For the patient and prepared, fame and fortune await.
Icewind Dale II is a captivating role-playing game developed by Black Isle Studios, released in 2002 as the sequel to the acclaimed Icewind Dale. Set in the Forgotten Realms universe of Dungeons & Dragons, the game thrusts players into the harsh, frozen landscapes of Icewind Dale, where they lead a party of adventurers against a looming evil threat. Utilizing an improved version of the Infinity Engine, Icewind Dale II offers enhanced graphics and a more user-friendly interface, while implementing 3rd Edition D&D rules that expand character creation options with new races and classes. The game is celebrated for its challenging combat encounters, intricately designed dungeons, and a gripping narrative that intertwines themes of invasion, betrayal, and ancient magic. While maintaining the series' focus on combat and exploration, Icewind Dale II introduces more substantial character interactions and side quests, enriching the role-playing experience. The real-time with pause combat system allows for deep tactical gameplay, appealing to strategy enthusiasts. With its blend of expansive character customization, immersive storytelling, and strategic depth, Icewind Dale II stands as a beloved entry in the classic CRPG genre, offering a rewarding experience for both series veterans and newcomers alike.
The dream meeting of Persona 3, 4, 5! Welcome to the movie world (Labyrinth). The latest RPG in the Persona series! A new storyline in Persona Q, this time focusing on P5. The most number of party members in the Persona series with a total of 28 people! A dream RPG where P3, P4, and P5 characters meet to unravel the mystery begins!
The 9th core Atelier game and the first of the two Mana Khemia games. The game's main focus is on the lead protagonist, Vayne Aurelius, the son of a legendary alchemist named Theofratus who had disappeared sometime after Vayne's birth. Since then, Vayne has led the life of a hermit, his only companion being a Mana in cat form named Sulpher. Vayne is invited to the Al-Revis Academy for alchemy training by Zeppel, one of the professors. He is quickly indoctrinated into the school by becoming part of an atelier led by Flay Gunnar (an older student who is known as The Defender of Justice) along with two other students, Jess (a clumsy girl who is nevertheless adept at alchemy), and Nikki (an impulsive beastgirl). They are soon joined by Pamela (the school's resident ghost), Anna (an 11-year-old master swordsman), Roxis (the son of a famous family of alchemists who is quickly forced to join the workshop by Flay), and Muppy (an alien the group discovers on an assignment). The eight of them are able to succeed at completing assignments, learn the skills of alchemy, and allow the workshop to prosper.
Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar. The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series. Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease. These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective. Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, puzzle rooms in dungeons, and others.
Gothic 3 is a fantasy-themed role-playing game for Windows from the German game developer Piranha Bytes. It is the sequel to Gothic II. Although widely available in English, the native release of the game is German. The game was released throughout the European Union on October 13, 2006 and became available throughout North America starting November 20, 2006. The North American release incorporates two patches that appeared after the initial UK edition. A Collector's Edition was also released containing bonus collectible material. JoWooD released a standalone expansion, entitled Gothic 3: Forsaken Gods, on November 21, 2008.