Fatal Fury: First Contact
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Part of collection:
Fatal Fury
(last 3 games)
26 years on, a brand-new entry in the Fatal Fury series is set to arrive on the scene! FATAL FURY: City of the Wolves features a unique art style that stimulates the senses and an innovative REV System that supercharges the excitement. Here, at long last, a new legend is about to unfold…
Garou Densetsu vs. Fighter's History Dynamite is a crossover title of the Fatal Fury and Fighter's History series. Similar to the slot game and boxset, this collaboration title was created to celebrate Fatal Fury′s 15th Anniversary. It also gave a chance for both companies to share the intellectual property for Fighter's History. The game was primarily developed by G-mode and was released for the i-mode and Yahoo networks on July 2, 2007. SNK Playmore returned the sentiments by placing Makoto Mizoguchi in KOF: Maximum Impact Regulation "A". Unlike their game of origins, this title is a side-scrolling beat 'em up. Players travel the world looking for either Geese or Karnov. Fighting is like other games in the genre with the exception of the three-bar super gauge at the bottom of the screen, allowing players to perform their character's special or desperation moves. The computer can also use their special techniques and aren't given a particular limit. Plane switching from the Fatal Fury series is kept intact and serves as the dodge/block for this game. Stages, sprites, and music from Fighter's History Dynamite or Fatal Fury 2 are used for the main visuals.
Fatal Fury Battle Archives V2 is a collection of 3 games (on one disc) from one of SNK's most popular fighting game series- Fatal Fury. The titles included are Real Bout Fatal Fury, Real Bout Fatal Fury Special and Real Bout Fatal Fury 2-The Newcomers. The games are known for their hand-drawn animation and character designs containing visual flair and personality with 2D gameplay that is fast, furious and addictive.
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Single players compete against a computer opponent while two players fight each other in this Karate game. Players each use two joysticks which allow for a variety of different moves. The best two matches, out of three, wins.
Mix it up in COLOR with King Of Fighters R-2 now on NEOGEO Pocket Color! Get SKILLS in the MAKING Mode and create your very own custom-made character! You can also play two-player VS. MODE battles and trade SKILLS using the NEOGEO Pocket Link Cable! 14 characters to choose from including 2 new characters make King Of Fighters R-2 H-O-T!
The eleventh game in the KOF series following The King of Fighters 2003. According to Sega: 'For over 10 years, the King of Fighters series has been the choice of game players around the world. The 11th team of fighters continues this tradition. KOF11 is suited for one to two players, with continuous buy-in. Choose from 33 fighters, including 4 new characters. A fifth control button was added to enhance your skills by delivering a devastating blow to your opponent, if hit at the right time. A New Skill Gauge performs a variety of tag-off moves and new attacks. A player can also custom construct a Three-Fighter Tag-Team by selecting three choice combatants.'
Savage Reign is a vs. fighting game that offers a dozen fighters, mixing fighting with weapons and a two-plane system like the one seen in the Fatal Fury saga, with which it is possible to get to the back of the stage by climbing to a higher level or climbing up pipes. Each stage has interactive elements that intervene in the fights, such as falling stalactites, lava jets, spotlights that can be knocked down, and all the characters, have the ability to execute movements based on projectiles, which can be used to chase the opponent when he changes planes, and which can even be reflected.
The second installment in the AoF series added the "rage gauge"; similar to the "spirit system" of its predecessor, it limited the use and effectiveness of special attacks. The game's story is set a year after the original. Geese Howard, a rising star in South Town's criminal underworld, calls fighters to the city for a new tournament, "The King of Fighters." Howard was the final boss and series villain of SNK's other fighting game franchise Fatal Fury (though he is a secret boss in this game), whose story took place over a decade after the events of Art of Fighting. Art of Fighting 2 was the only time Yuri Sakazaki was a playable character in the series. It also marked the only time that she donned her trademark outfit, which was made famous in The King of Fighters series. This game also marks the debut of Takuma Sakazaki without his Mr. Karate persona, as well as Eiji Kisaragi, who both appear in the King of Fighters series. Ryuhaku Todo, the first boss in the original AOF, is the only character dropped; all characters are playable from the beginning. The final boss is always Mr. Big, though as mentioned earlier, an extra match will be played against Geese Howard if the player unlocks him through good performance. This game is also notorious for its difficulty, with it being referred in many fighting circles as having some of the toughest opponent AI in a fighting game.
Real Bout 2 revamps the two-line battle system from Real Bout Special. Instead of fighting in either two lines, the player is now forced to fight in a main line, while the second line is a "sway line" used to avoid attacks (similar to the original Real Bout). The one-line trap stages last seen in Fatal Fury Special also return.
The Synthesis of breathtaking 3D animation with the heart and soul of a 2D classic is now complete! A city lay in ruins as rival gangs are at war all vying for the chance to rule the underworld of Southtown. A small group destined to take the city back has established a meeting with the maniacal leader of the most powerful gang, "Mephistopheles". On one condition, to be in this meeting, one must prove themselves by defeating the greatest fighters in the world.
Take the Virtua Fighter arcade experience wherever you go! Challenge the world's greatest fighters in the World Fighting Tournament! Crush your opponent with fighting moves straight from Virtua Fighter 2 arcade game!
The Street Fighter EX fighting system uses fighting systems of the Street Fighter II and Street Fighter Alpha series. In many ways, EX still plays like a 2D fighting game, but the linear plane in which characters fight often changes along a 3D battleground. The game uses special moves and super combos familiar or similar to previous games in the series. Like in Alpha and Darkstalkers, the super combo gauge, used to do Super Combos and other moves, was divided into three levels. The game introduces various new features to enhance the player's combat choices. It was followed by an updated arcade version titled Street Fighter EX Plus, as well as a PlayStation-exclusive home console version titled Street Fighter EX Plus α, both released in 1997.
The original version of Street Fighter EX2 retains all the features from the previous game, Street Fighter EX Plus, including original features such as "Guard Breaks" (unique moves which cannot be blocked by an opponent) and "Super Canceling" (the ability to cancel a Super Combo into another Super Combo). The primary new feature in the game are "Excel Combos", ("excel" being abbreviation for "extra cancel"). Much like the "Custom Combos" featured in the Street Fighter Alpha series, Excel Combos allows player to connect a series of basic and special moves for a limited time. During an Excel Combo, the player begins with a basic move and can follow up with a different basic move or follow-up a basic move with a special move, which can be followed by a different special move. However, the player cannot connect any move with the same move, nor can they cancel special moves into basic moves during an Excel Combo.