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Summer days, warm rain, magical nights! Little kittens are hidden well. Can you find them?
I Am Dead is a charming puzzle adventure game from the creators of Hohokum and Wilmot’s Warehouse about exploring the afterlife.
This game is a puzzle and novel game in a whole new genre, where you have to guess the language and decipher the story! The story is a short tale of only 7 days The story will end in 7 days It is a short story that can be observed as early as within 5 minutes!
An interactive encyclopedia for kids and their parents.
What Never Was is a short, story-driven first-person game focused on exploration and puzzle-solving about Sarah, having to shoulder the arduous task of clearing out her grandfathers attic, and soon finds that not everything about the attic is what it seems.
OneShift is a puzzle platformer where the player has the ability to freeze/unfreeze time and shift through worlds to collect blue cubes. But only one world can be active at a time. Later in the game, a world rotating mechanic is unveiled, which makes everything more complex!
Lowglow - an audiovisual puzzle journey. The game includes over 100 mind-bending levels. The gameplay is physics driven and plays with different gravitations, pushes, pulls and portals for starters. You are an astral light drop in the endless sea of darkness, trying to bring shine where it's needed the most. Each set of levels has a strong theme where the coloring, audio and mechanics vary greatly. The levels have lots of weird mechanics that are sure to keep you entertained throughout the game.
Placed in a world without change, you must create fate by watering an ancient plant. Determine a future and live with it.
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game. One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.
Solving crime is no walk in the pond. You are a down-on-his-luck detective who also happens to be a duck. Use your powers of de-duck-tion to inspect evidence, fill in the blanks, and bust the case wide open, in a narrative mystery adventure where nothing is quite as it seems.