Go Outside Simulator
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Experience a detailed, realistically designed recreation of the renowned Japanese shrine, Fushimi Inari Taisha. Explore the expansive Kyoto mountainside in first person, take photos with the in-game camera, immerse yourself in an atmosphere reminiscent of the real place.
Explore the present to uncover the past, in a short story of love and loss and a life well-lived. A narrative exploration that examines a world where memories are constantly fading and jumbled. A game about dementia and what happens when you can't hold onto the things you've done or the people you've loved.
Eastshade is a first-person, open world exploration game. You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. Talk to the inhabitants to learn about their lives. Make friends and help those in need. Discover mysteries and uncover secrets about the land. Surmount natural impasses to reach forgotten places. Experience how your actions impact the world around you.
Mars First Logistics is a physics-based open-world simulation game, where you design, build and control your own mechanical creations to deliver important cargo between colony stations on Mars. Earn credits, unlock new technology, upgrade your vehicle and tame the hostile Martian landscape.
Virtual reality exploration and photography game taking place in Castle Rock Beach in Australia.
Dive into the exciting world of finding long forgotten treasures. Grab your metal detector and set off to explore the countryside. What today looks like a peaceful meadow might have been the scene of a fierce battle in the past, hiding now the valuable artefacts. Ready to dig in the past?
SpaceEngine is a 3D astronomy program and game engine developed by Russian astronomer and programmer Vladimir Romanyuk. Using real astronomical catalogs and procedural generation, it creates a three dimensional planetarium representing the entire universe. Users can travel through space in any direction or speed, and forwards or backwards in time. It uses pseudo-random numbers to procedurally create any kind of planetary system, nebula or galaxy.
You have been hired by the citizens of Critter Cove to help put their town on the map. Use your trusty salvage vessel and elite diving skills to find the resources needed from the ruins of an ancient civilization sunk beneath the wave and turn Critter Cove into a prosperous port town.
If you scream, you restart. Don't Scream is an Unreal Engine 5 short horror experience inspired by '90s camcorder found footage. Made by two indie devs. The challenge is simple: explore the mysterious Pineview Forest for 18 minutes without screaming. Sounds easy, right? But there's a catch. Time only progresses as you move, and you cannot predict the scares. You must calibrate your microphone in-game so that every whimper, jump, or even a minor squeak is registered as a scream, increasing the challenge. With dozens of dynamic scares, each playthrough offers a unique experience.
A utility worker earns for a ticket to leave the endless Siberian city of panel houses. Permafrost, day/night cycle, dynamic weather and open world. Feel the atmosphere of the northern city, having been in the role of a handyman.