Grandia Online

26.08.2009
A free-to-play MMORPG set in the world of the first Grandia game. Its release was delayed from 2006 to 2009, it only came out in Japan, and it only ran until 2012 before being shut down.

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Part of collection:
Grandia (last 3 games)

16.08.2019

GRANDIA HD Remaster brings enhanced visuals to both gameplay and cinematic videos.

16.08.2019

Two quintessential RPGs have finally gone portable on one of gaming's most popular console/handheld hybrid platforms. The highly anticipated GRANDIA HD Collection for the Nintendo Switch is here.

24.08.2015

15 years after the stunning Dreamcast debut of Ryudo and his epic adventure, Grandia II is back and better than ever! The classic Japanese RPG returns with enhanced visuals, new difficulty level, and features both keyboard and gamepad support! Grandia II is famous for its great characters, mature storytelling, memorable music and fantastic battle system, and there’s no better way to experience one of the most beloved console RPGs of the 32-bit era than this special Anniversary Edition!

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30.09.1994

The second title in the role-playing series from Artdink, released in 1994 for FM-Towns and PC98. Like other Lunatic Dawn games, Lunatic Dawn II is, despite its Japanese origins, an exploration-oriented Western-style RPG. There is no main story line in the game, beside the cryptic mentioning of a legendary group of heroes who fought demons and as a result became demons themselves in the introduction sequence. There are no "main goal" in the game, and no plot-advancing events; it is entirely dedicated to free-form exploration and role-playing.

08.02.2001

The most recent title in the role-playing series from Artdink, released for PlayStation 2.

24.11.1994

A role-playing game in the Lunatic Dawn series from Artdink, released for PC-FX in 1995. In spite of its Japanese origin, Lunatic Dawn is in fact much more similar to very old-school Western RPGs than to its Japanese brethren. It has virtually no story and relies entirely on exploration and strategic combat. Set in a medieval world with little to no distinguishing characteristics, "Lunatic Dawn" throws the player immediately into the game world, which is open for him to explore. The player is able to choose the main character's gender, race (human, elf, etc.), class, and even age - older characters are more powerful, but have a more limited play time. Indeed, the entire gameplay process is timed. Traveling to a remote city or dungeon can take up to several game days. The player has to provide sufficient food for his party during this time. Player party consists of pre-generated characters, who have different names and belong to different races and classes, but have virtually no personality. Food and other supplies can be acquired in towns, through which the player moves in a Wizardry-like fashion - viewing locations from first-person perspective and selecting menu commands. When the party enters a dungeon, the view switches to isometric. The dungeons are large and maze-like, with enemies visible on screen. Upon contact with an enemy, a battle initiates. The battles are turn-based but fast-paced, reminding somewhat the Infinity Engine battles from Baldur's Gate series. The participants can freely move on the battle field. The player directly controls only the main characters, but can assign general commands to the party members.

28.01.2010

In Last Rebellion, assume the roles of Nine and Aisha who share a single body in the cursed world of Junovald, a land where two gods govern life and death. Decimate your enemies using an intuitive, turn-based battle system which allows you to target individual body parts, as you protect the world from demons and seek revenge for your father's death. Combining action and strategy, Last Rebellion adds a twist to battles and field exploration with a character switching function. Players can jump between Nine and Aisha at will -- each possess unique, customizable skill sets, so it is important to assign skills to both characters that suit your play style. Match the two characters well and you will be better prepared for what's lurking in the shadows of Junovald.

26.11.2004

Alexander: The Heroes Hour is a tactical game where players command a squad of heroes across a grid-based battlefield. It blends strategic positioning, character progression, and skill combos with a story-driven campaign, featuring permadeath options, varied enemy types, and equipment customization.

02.12.1999

Lunatic Dawn Odyssey is a RPG in which the player controls a group of adventures that begina quest, they will go through different towns and other places. In their journeys they will face different kind of enemies and could talk to different characters and they can change their equipment in the shops. The game uses a first person perspective in the adventure part and a third person perspective in the battle part. The battle part is the classic turn based rpg style. The game features a high degree of freedom since the character can get married and have children and each time that the game is played the circunstances can changed so there are a lot of different endings.

31.12.1999

You are Wishmerill, a half-elf on a quest for power in a fantasy medieval world. Choose your side between the Empire, Justice, Light, or the Black Moon and maneuver your heroes and formations to victory with devastating magics and bloody steel!

10.11.2016

Experience a story-driven RPG where your choices mean all the difference in the world.

22.12.2000

This is the story of Yuuhi's journey to return home. To do this he must obtain three keys from different areas of the world so that he can unlock a seal in the Tower of White. The evil Gurgan, who is responsible for Yuuhi's appearance in this new world, must be defeated!

01.10.1993

The first title in the Lunatic Dawn series from Artdink, released in 1993 for PC-98 and FM-Towns. The game is dedicated to character creation, RPG-style character development, and exploration. In the beginning, the player creates the playable character, choosing age, gender, and even weaknesses - all of which affect the character's parameters such as stamina, weapon technique, charisma, etc. Afterwards, the player allocates points into the remaining parameters. The player starts in a city and is absolutely free to go wherever he/she wants. There is a day/night cycle in the game. It is necessary to keep an eye on the character's stamina and buy food rations - the character can die of exhaustion and hunger. Random enemies appear on the world map and in dungeons. Battle screen is isometric and allows free movement. It is not necessary to choose a command for each turn: the battles evolve automatically until the player interrupts them with a new command.