Lunatic Dawn
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Lunatic Dawn
(last 3 games)
The most recent title in the role-playing series from Artdink, released for PlayStation 2.
Lunatic Dawn Odyssey is a RPG in which the player controls a group of adventures that begina quest, they will go through different towns and other places. In their journeys they will face different kind of enemies and could talk to different characters and they can change their equipment in the shops. The game uses a first person perspective in the adventure part and a third person perspective in the battle part. The battle part is the classic turn based rpg style. The game features a high degree of freedom since the character can get married and have children and each time that the game is played the circunstances can changed so there are a lot of different endings.
The third title in the Lunatic Dawn series from Artdink, released for PlayStation.
Could be interesting
A role-playing game in the Lunatic Dawn series from Artdink, released for PC-FX in 1995. In spite of its Japanese origin, Lunatic Dawn is in fact much more similar to very old-school Western RPGs than to its Japanese brethren. It has virtually no story and relies entirely on exploration and strategic combat. Set in a medieval world with little to no distinguishing characteristics, "Lunatic Dawn" throws the player immediately into the game world, which is open for him to explore. The player is able to choose the main character's gender, race (human, elf, etc.), class, and even age - older characters are more powerful, but have a more limited play time. Indeed, the entire gameplay process is timed. Traveling to a remote city or dungeon can take up to several game days. The player has to provide sufficient food for his party during this time. Player party consists of pre-generated characters, who have different names and belong to different races and classes, but have virtually no personality. Food and other supplies can be acquired in towns, through which the player moves in a Wizardry-like fashion - viewing locations from first-person perspective and selecting menu commands. When the party enters a dungeon, the view switches to isometric. The dungeons are large and maze-like, with enemies visible on screen. Upon contact with an enemy, a battle initiates. The battles are turn-based but fast-paced, reminding somewhat the Infinity Engine battles from Baldur's Gate series. The participants can freely move on the battle field. The player directly controls only the main characters, but can assign general commands to the party members.
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