Half-Life: Blue Shift
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Half-Life is a 1998 first-person shooter (FPS) game developed by Valve Corporation and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life series. The player assumes the role of Gordon Freeman, a theoretical physicist who must escape from the Black Mesa Research Facility after it is overrun by aliens following a disastrous scientific experiment. Its gameplay consists of diverse combat, exploration and puzzles.
Part of collection:
Half-Life
(last 3 games)
Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Alyx Vance and her father Eli mount an early resistance to the Combine's brutal occupation of Earth.
Half-Life 2: Episode Two is a first-person shooter set in the aftermath of the Citadel's destruction. Players control Gordon Freeman as he and Alyx Vance travel through forests and underground tunnels toward a resistance base, facing Combine forces and new enemy types along the way. The game emphasizes vehicle-based combat sequences alongside the series' physics-driven puzzles and gunplay.
Half-Life 2: Episode One is the first of a planned trilogy of expansion packs/episodes for the 2004 first-person shooter game, Half-Life 2. The episode takes place immediately after the end of Half-Life 2, in the war-torn setting of City 17. The player is forced to deal with the effects of their actions during the main game. The episode is a stand-alone game; while a continuation of Half-Life 2, it does not require the original game to be installed or registered to a user's Steam account to play. It takes advantage of several major upgrades to the Source engine since the release of Half-Life 2, primarily its high dynamic range rendering capabilities and the upgraded facial animation system. Episode One was released together with Half-Life Deathmatch: Source, a port of the original Half-Life's multiplayer, which doubles as Episode One's multiplayer component. The retail copies of Episode One also come with Half-Life 2 Deathmatch for those who have not previously purchased the later title.
Part of franchise:
Half-Life
(last 3 games)
Black Mesa: Definitive Edition includes performance improvements with a higher frame rate in some levels and visual upgrades, as well as all new and expanded Xen levels.
Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Alyx Vance and her father Eli mount an early resistance to the Combine's brutal occupation of Earth.
Black Mesa is a re-envisioning of Valve Software's classic science fiction first person shooter, Half-Life. Powered by Source Engine, You will re-visit the inaugural role of Gordon Freeman and his memorable journey through the Black Mesa Research Facility. Expect detailed environments to explore, a huge cast of characters and experimental weaponry. All-new music, voice acting, choreography and added dialogue give way to a more expansive and immersive experience than ever before.
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Half-Life is a 1998 first-person shooter (FPS) game developed by Valve Corporation and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life series. The player assumes the role of Gordon Freeman, a theoretical physicist who must escape from the Black Mesa Research Facility after it is overrun by aliens following a disastrous scientific experiment. Its gameplay consists of diverse combat, exploration and puzzles.
Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine.
1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around them, from the physical environment to the behaviors even the emotions of both friends and enemies.
Waking up in a seemingly empty laboratory, the player is made to complete various physics-based puzzle challenges through numerous test chambers in order to test out the new Aperture Science Handheld Portal Device, without an explanation as to how, why or by whom.
Quake 4 is a action shooter game which serves as the another chapter in the Quake series.
Year 1968. Arctic Circle, Russian North Pole station "Pole 21". The main hero Alexander Nesterov is a meteorologist accidentally caught inside an old nuclear ice-breaker North Wind, frozen in the ice desert many years ago. This steel creature once fought for its life and freedom, but it has fallen into an ice trap and all the creatures on its board lost not only their natural look, but a right to die. Cryostasis is a story about a drama of a Captain and his Ship evolving in the atmosphere of animal fear.
Counter-Strike is a team-based multiplayer tactical first-person shooter in which players join either the Terrorist or Counter-Terrorist side and compete in objective-based rounds. The primary game modes involve bomb defusal and hostage rescue, played across designated maps. Players purchase weapons and equipment between rounds using money earned from eliminations and completed objectives, and eliminated players must wait until the next round to respawn. Originally a fan-made modification for Half-Life created by Minh Le and Jess Cliffe in 1999, it was acquired by Valve and released as a standalone retail product in 2000, becoming one of the most influential first-person shooters and spawning multiple sequels including Counter-Strike: Source, Global Offensive, and Counter-Strike 2.
Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996 and featured music composed by Trent Reznor and Nine Inch Nails. It is the first game in the popular Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons.
Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Just as his health begins to improve, The Sprawl is overrun with even more advanced forms of the alien-zombie hybrids.
"Call of Duty: Roads to Victory" is a first-person shooter developed by Amaze Entertainment and published by Activision, specifically designed for the PlayStation Portable (PSP). Released in 2007, the game brings the intense and immersive World War II combat experience of the Call of Duty series to handheld gaming. The game features three interconnected campaigns, allowing players to fight as American, Canadian, and British soldiers. Each campaign offers a variety of missions that take place across iconic battlefields in Western Europe, including the Italian campaign, the Normandy breakout, and the airborne operations in the Netherlands. "Call of Duty: Roads to Victory" is praised for its engaging gameplay, detailed graphics, and authentic sound design, all optimized for the PSP platform. The game includes a range of weapons and vehicles, along with multiple multiplayer modes that support up to six players via ad-hoc wireless play. With its compelling narrative, challenging missions, and robust multiplayer options, "Call of Duty: Roads to Victory" delivers a comprehensive and thrilling wartime experience on the go, making it a notable addition to the Call of Duty franchise.