Harpoon

17.12.1989
Harpoon is a realistic real-time tactics game that emphasizes quick and accurate decision making. It is based on a miniature table top game by Larry Bond.
Harpoon is a game in which the player is the commander of either NATO or Soviet forces, making judgment calls and sending orders to ships and aircraft, armed with weapon systems selected from more than 100 available options.[1] The game mainly focuses on combat in the GIUK Gap.

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Part of collection:
Harpoon (last 3 games)

31.12.1996

Harpoon II: Admiral's Edition is a naval strategy simulation that expands the original game with seven comprehensive battle sets spanning global and regional conflicts. Players command naval forces through scenarios ranging from Cold War confrontations to regional disputes, with theaters covering multiple parts of the world. The game includes a scenario editor that allows players to create custom naval engagements by designing their own missions, fleets, and combat situations.

31.12.1994

Harpoon II is the sequel to the hyper-realistic strategy game Harpoon. It would later be updated in the form of Harpoon III.

17.12.1989

Harpoon is a realistic real-time tactics game that emphasizes quick and accurate decision making. It is based on a miniature table top game by Larry Bond.

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