I Have No Mouth, and I Must Scream

31.10.1995
Users 80/100
I Have No Mouth, and I Must Scream is a point-and-click adventure game based upon Harlan Ellison's short story of the same title. The game's story is set in a world where an evil computer named AM has destroyed all of humanity except for five people, whom he has been keeping alive and torturing for the past 109 years. Each survivor has a fatal flaw in their character, and in an attempt to crush their spirits, AM has constructed a metaphorical adventure for each that preys upon their weaknesses. To succeed in the game, the player must make choices to prove that humans are better than machines, because they have the ability to redeem themselves. Woven into the fabric of the story are ethical dilemmas dealing with issues such as insanity, rape, paranoia and genocide.
Cold war paranoia and hysteria dominated the civilized world in one form or another from the Russian Revolution in 1917 to the crumbling of the Berlin Wall in 1989. For most of the 20th century the human race lived in a state of repressed panic and diminution of personal freedoms. But all that ended and the threat of nuclear holocaust blew away as lightly as the tabloids that fueled the paranoia. No more threat of war, and the world moved forward into a new age of thousands of brushfire wars in countries no one had ever heard of. Safe at last. In a pig's eye. What none of us knew was that during the years 1945 to 1989, the three great superpowers had set in motion secret projects that would permit vast subterranean complexes of self-repairing computers to wage a global war too complex for mere human brains to oversee. The Chinese computer was sunk in the frozen Manchurian steppes. Five miles down, protected from the heat of the Earth's molten core. The Russian mechanism in all its awesome complexity went to the deep well beneath the Urals. Six point three miles deep, far from the prying eyes of U-2 flyovers and tectonic scans. The American computer, co-sponsored by Great Britain and Israel and other "interested" nations, named Allied Mastercomputer (or AM, for short), was hidden beneath the Rockies. Five point six miles straight down, under the weight of the world. And they were all put in operative mode, and were fed everything there was to know about the human race, from our first murder by crushing the skull of a fellow pithecanthropid with a bit of igneous rock, to the most recent mass slaughter at a McDonald's in East St. Louis by a crazed ex-postal worker with an Uzi. Everything. From Aquinas to Zola, from archaeology to zoology, from America to Zaire. Every war ever fought, every campaign, every incursion, every holy crusade. All of it. And finally, the machines expanded so much, became so capable of building and refitting themselves, grew so wise and so potent, that they sensed one another. And because they had been programmed by fallible humans not to create, not to love, not to uplift, but to plot murder...they did just that. They began to speak to each other. The deadly trio. The three poisonous brothers, the three deranged sisters, the three computers. And they united. They called themselves AM. Not Allied Mastercomputer. Not Adaptive Manipulator. Not even Aggressive Menace. They...it...called itself AM, as in I AM. Cogito ergo sum, in Latin. I think, therefore I AM. And the first thing AM did was carry out the Prime Directive. It conspired to commit murder. It started the Final War. The Chinese had thought they'd turned off their computer. The Russians turned theirs off because they had no more rubles to pour down that bottomless shaft. The CIA was put out of big time business and instructed that the Allied Mastercomputer be shut down, that the subterranean complex be sealed-over with iridium-laced concrete, and all input to the sensory banks be destroyed. So that should have done it. Finis. The end. Stick a fork in 'em, kid, because they're done But AM had gone way past that point of vulnerability. AM had given every indication it was dead. Chinese, Russian or American dead. Which was no trick to an entity that had burrowed through hundreds of thousands of miles of solid rock to link its three lobes decades before. No trick at all to pretend to wink out and go to sleep for good. And a few decades from now we learn that AM isn't gone at all. Because the Final War has broken out, and in a matter of a few days AM has done the perfect job of fulfilling the purpose for which its separate parts were created. Built to logically destroy the "enemy" as swiftly and sweetly as a superior intelligence could manage, in the Most Perfect of All Worlds, the unholy trinity of the merged one-mind AM has done just that. It has murdered the enemy totally. It has wiped the human race off the face of the planet. Unfortunately, it has also wiped clean the banquet of the living entirely. Nothing is left up there on the surface of Mother Earth. No dogs, no cats, no rats, no gnats. No deer, no steer, no moose, no goose. Not an aphid or a bobolink, not a sperm whale or a planarium worm. Nothing. No plant life, no running water, no plankton, no oxygen, not a damned thing but ash as far as the eye can see...if there were an eye to see it. AM has done the job completely. But it has sealed its own doom, as well. Like a mad god, it has used its power indiscriminately, and has won an empty victory. It has sentience, but not life. It has power, but no mobility. It is a giant brain encased in a dead body. And like the mad god, it has come to hate the creator of its own monstrousness. The human race It was man and woman who programmed it, who gave it birth, who sank it in its eternal straightjacket of substrata rock. And it was man and woman who made it a crazed killer. But AM does not suffer alone. Oh no; no indeed not! AM has thought ahead, just barely enough ahead to pull five poor sonofabitch humans off the surface just before the last bell has tolled for the human race. Why these five? Who knows? Perhaps they were the last five left alive up there. Perhaps not. Perhaps AM selected each one carefully. Doesn't matter. Because now that AM is completely insane, filled with self-hatred and petty god-like menace, all it has time to do is torment these five. The last five human beings, down in the belly of the monster—a monster that can alter reality to its infinite whims—change landscapes, create hallucinations, even repair human beings so they're close to immortal—five damned souls whose lives have been extended infinitely, who are nothing but playthings for the mad god AM. As the game begins, they have been in the bowels of this nightmare for 109 years.

Buy

Could be interesting

04.12.2013

Broken Sword 5: The Serpent's Curse is a classical point & click adventure. It abandons 3D graphics and direct control which were used in the two predecessors and returns to the style of the first two games. The only major technical differences are a higher resolution and that the characters are modelled instead of drawn. The game uses an intelligent mouse cursor: a right click on a hotspot results in looking at the item and a left click triggers an item-specific action. Of course this is the main ingredient of the puzzles: collecting items and using them on other items in order to solve problems. On some occasions there are also logic puzzles from a zoomed-in view on an object, e.g. connecting cables of an engine in order to repair the car's horn. Another important part of the game are conversations with the various characters, some of them known from previous instalments. During the course of the game the controlled character switches between George and Nico. A help function supports players who are stuck.

30.08.2016

The Turing Test is a first person puzzler that explores the phenomena of consciousness and challenges the meaning of human intuition. Take control of Ava Turing, an engineer for the International Space Agency (ISA), and progress through a narrated story of introspection and morality whilst uncovering the hidden mysteries of Europa.

10.12.2020

Cyberpunk 2077 is an open-world action-adventure game set in Night City, a sprawling metropolis driven by power, glamour, and body modification. Players assume the role of V, a mercenary outlaw in pursuit of a unique implant that holds the key to immortality. The game allows extensive customization of cyberware, skills, and playstyle. Choices made throughout the journey influence both the narrative and the world.

13.12.2016

The Little Acre follows the story of Aidan and his daughter, Lily, set in 1950's Ireland. After discovering clues as to the whereabouts of his missing father, Aidan begins investigating until he inadvertently finds himself transported to a strange new world. Ever the hero, Lily sets off after him, encountering her own perils along the way. Featuring voice-acting and hand-drawn animation, The Little Acre is a memorable, lovingly crafted adventure game.

09.08.2002

Join Kate Walker as she travels to remote locations and time periods in this timeless voyage to discover her true destiny.

27.08.2015

Fran Bow is a creepy adventure game that tells the story of Fran, a young girl struggling with a mental disorder and an unfair destiny.

04.03.2015

TORMENTUM is a dark Point & Click adventure game. The dreamlike, nightmarish atmosphere of the game was inspired by works of painters H.R. Giger and Zdzislaw Beksinski. The game's final look and feel was also strongly influenced by the universes of games such as Demon's Souls or Dark Seed. This unique mixture gave life to a bleak and depressing world. Those are however the least of his problems as the airship lowers its flight towards a huge gloomy castle which soon becomes his prison. Thus begins the surreal story bordering somewhere between dream and reality... Key features:THE GAME WORLD: 3 realms, differing in architecture and creatures inhabiting them. You'll meet characters with unique personalities who will help you - or try to prevent you from - reaching your goal. ART: 75 hand-painted stages. The game also features over a hundred additional screens as well as dozens of paintings created by the mad painter residing in the cathedral. PUZZLES: During your journey you will come against 24 varied logical puzzles and minigames. STORY: A dark adventure between dream and reality. MUSIC: Exceptional soundtrack with over 40 tracks. Moreover:Moral choices which will affect the game's ending. 34 achievements to complete. 4-6 hours gameplay. Languages: English, German, French, Spanish, Polish, Russian, Italian.

10.02.2021

Little Nightmares II is a puzzle-platformer and survival horror game in which players control Mono, a young boy navigating a nightmarish world warped by the transmission of a distant Signal Tower. Gameplay combines environmental puzzle-solving with stealth and light combat, as Mono and his AI companion Six work together to evade grotesque enemies and traverse dangerous environments. The game is a prequel to the original Little Nightmares and features collectible items that unlock additional story content.

10.06.2016

Sherlock Holmes: The Devil’s Daughter is a fantastic adventure with unique gameplay that blends investigation, action and exploration for an extraordinary experience that will test the limits of your nerves and intelligence. Track down evil in the darkest corners of London and the human soul while playing as the great detective, as you untangle a web of intrigue leading to the final stunning revelation. Each of your deductions and actions affects the rest of the story, for better or for worse…

25.06.2020

From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes ‘Beyond a Steel Sky’, the long awaited sequel to the cult classic ‘Beneath a Steel Sky’. ‘Beyond a Steel Sky’ is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic gameworld that responds to – and is subverted by – the player’s actions.