I.A.G. Alpha
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Could be interesting
You play as the Professor, on a mission to find the sunken city of Houston. Things have been getting worse for the few surviving colonies of Earth as their resources dwindle and a corrupting algae bloom threatens all that remains. For years you've been systematically exploring the wastes without any sign of the ruins. Your main companions on your mission are ARORA, an AI who's been humanity's guiding lantern since the Collapse, and the Commander, an explorer newly charged with keeping you safe. Everything changes when you fall into the ruins of an ancient house. As you explore, the memories of the people who lived there come to life with the help of ARORA's Memory Reconstruction system. Uncover hints about what happened to civilization, discover strange artifacts, and discover the secrets of the family whose tomb you've raided. And then find a way out.
Gunkprotocol is a small top-down exploration game.
The year is 1999. The place is Godfield, Louisiana: the tech capital of the world, where the sky bleeds acid and the mud boils in the bayou. It’s time for your state-mandated digital therapy. Computerfriend is a text-based interactive fiction game by Kit Riemer. 20-60 minute playtime, 6 endings.
In the future, robots cater to man’s every want and need. That is, unless you’re a lowly line cook like Irene Turnsole. After Irene travels to her late father’s home, she discovers that her sister has gone missing and nobody is coming to help find her. To solve the mystery, Irene must dig into the secrets of her father’s corporation, a world on the edge of the Singularity, and her family's own painful past – before precious time runs out. A cyberpunk point-and-click mystery brought to Twine.
An equation is a language, which is a road to move information. All matter is information. Even a crust trimmed from a sandwich. Even a planet's crust, adrift in space, with its core blown. Those lights are the last cities, sparkling in the dark. That crescent husk is what remains, floating between the stars. Everything is an engine, and every planet is a vehicle.
It is year 2888 and the home planet earth is a wasteland. Your mission is to eradicate evil space bees and make full safety for humans all over.
You have to track down a notorious criminal called the Wing in the vastness of space without having a clue where to start.
A Geoguessr-inspired detective game set on an alien planet. Pinpoint the exact locations of photos to track down missing archeologist Abigail Lidari. Cross-reference journal entries, decipher cryptic symbols, and uncover the mysteries of an ancient civilization. Find her... before it’s too late.
We Stay Behind is an interactive mystery short story about repressed trauma and buried secrets. As players guide the protagonist through an intriguing tale of personal discovery, their choices will literally transform Laura's world.
The year is 2060, and the huge city Neo Tokyo overflows with gangsters. The police is helpless - the criminals form well-organized group that are threatening to take power in the whole city. Only freelance bounty hunters, brave and reckless people who are willing to do a dangerous job to earn some money, dare to face the crime world of Neo Tokyo. You play as Sara Fitzgerald, one of such bounty hunters. The game plays as a digital novel, with still shots of real actors on an appropriate mystery/sci-fi background; you interact with the game world by making decisions for Sara. There are many different paths to take in the game, and in the end the player receives a "detective rank" according to the decisions he has taken.