In the Psychic City

01.10.1984
An early Japanese RPG released by Hot-B in 1984 that departed from the fantasy themes of most other early RPGs in favour of what is possibly gaming's first sci-fi cyberpunk plot. Set in a post-apocalyptic city, the game revolves around an amnesiac protagonist with psychic powers.

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Psychic City

27.10.1987

Hoshi wo Miru Hito is a role-playing video game produced and sold exclusively in Japan for the Family Computer in 1987. Published by HOT・B, it is based on their earlier 1984 cyberpunk-themed computer role-playing game Psychic City. The game is set in a decadent cyberpunk-style future world in which everyone has extrasensory perception. These powers can also be used by the player characters when they confront the various monsters in the game through combat. The eventual target of the game is to defeat the villains. In order to accomplish this, the player's characters must go to the Ark City and eventually to outer space. Unlike the Final Fantasy series, the game does not give the player an automatic "game over" when it is impossible to win the battle. This makes it possible for players to accidentally walk into a walking dead situation every time they are forced to do battle with the game's monsters.

01.10.1984

An early Japanese RPG released by Hot-B in 1984 that departed from the fantasy themes of most other early RPGs in favour of what is possibly gaming's first sci-fi cyberpunk plot. Set in a post-apocalyptic city, the game revolves around an amnesiac protagonist with psychic powers.

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27.10.1987

Hoshi wo Miru Hito is a role-playing video game produced and sold exclusively in Japan for the Family Computer in 1987. Published by HOT・B, it is based on their earlier 1984 cyberpunk-themed computer role-playing game Psychic City. The game is set in a decadent cyberpunk-style future world in which everyone has extrasensory perception. These powers can also be used by the player characters when they confront the various monsters in the game through combat. The eventual target of the game is to defeat the villains. In order to accomplish this, the player's characters must go to the Ark City and eventually to outer space. Unlike the Final Fantasy series, the game does not give the player an automatic "game over" when it is impossible to win the battle. This makes it possible for players to accidentally walk into a walking dead situation every time they are forced to do battle with the game's monsters.

31.12.1990

It's 2456. Earth is under the control of NEO now, but the shadow of RAM is still present. Occasional attacks by RAM military are explained away as "acts of overanxious officers and "unfortunate lapses of judgement." NEO scrambles to rebuild a shattered planet and build the forces required to fend off the RAM attack it feels is inevitable. "Buck Rogers!" The name is everywhere. "Buck Rogers and NEO victory at Gauntlet- Vid at eleven." The Video Network News, people talking on the streets of old Earth, even in the furthest asteroid outposts--Buck Rogers and NEO are everywhere. There is a feeling of hope now. After years of domination, RAM no longer holds old Earth, and NEO is finally able to make a real stand against the corporate behemoth. Victories, real and exaggerated, boost NEO confidence daily. NEO ranks are swelling with new recruits -young people who never before felt they could make a difference. Your team is assembled from those ranks. Each member has made his or her way to Chicagorg with plans to join the war against RAM supremacy. Each has visions of great victories, glory, and lasting fame--like Buck Rogers.... To play Countdown to Doomsday, you must make characters and band them together into a team. The team must have a variety of talents and skills to survive and finally succeed.

10.10.1997

The Vault Dweller is tasked with exploring post-nuclear California in order to retrieve a water chip to replace the broken chip of Vault 13, their home, which they are the first person to ever leave. The player will engage in Western RPG character building and turn-based tactical combat while getting to know settlements and factions of people, mutants and ghouls through branching dialogue trees.

02.01.1988

The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.

15.07.2003

Choose Your Path! Set 4,000 years before the Galactic Empire, you are the last hope for the Jedi Order and the Republic - can you master the ways of the Force to become their savior? Or will you fall to the dark side and achieve ultimate power? Hero, villain, peacekeeper, or chaos-bringer... you and your party will determine the fate of the galaxy! Star Wars: Knights of the Old Republic is a role-playing video game. Players will be able to create their own characters and be able to choose what gender, appearance, class, skills, attributes, and feats they have throughout the game - no two characters will be the same!

20.12.1987

The time: Space Century 3240. The place: The Algol Star System. It began when King Lassic turned evil and let hordes of hideous, magical creatures run amok on the three planets. When her brother was killed, Alis vowed to avenge his death and put an end to Lassic forever. Join her in a journey across time and space to worlds where creatures speak...where magic and science combine to take you on the ultimate video quest. Phantasy Star is total adventure role playing with towns full of people and shops...16 level dungeons full of traps and treasure...three companions who will help you if you find them and some of the most awesome graphics ever put in a video game.

27.11.2004

Dragon Quest VIII: Journey of the Cursed King is the eighth installment in the Dragon Quest series, developed by Level-5 and published by Square Enix for the PlayStation 2 video game console. It was also later released for the Nintendo 3DS in 2015. It is a traditional Japanese-style role-playing game with random enemy encounters, simple turn-based combat mechanics, and management of a party consisting of four characters, each belonging to a clearly defined class. Unlike its predecessors in the series and most Japanese RPGs in general, the game features a continuous world with fairly vast landscapes and integrated towns and dungeons, as opposed to world map traveling and locations represented by icons. The game features full camera rotation and optional first-person view. Like in the previous Dragon Quest games, many objects can be interacted with; for example, barrels can be physically lifted, carried, and broken, to reveal items hidden within.

26.06.2000

A philosophical first-person WRPG set in a dystopian 2052 in which JC Denton, a nano-augmented agent for the anti-terrorist organization UNATCO, is tasked with stopping the invasion of Liberty Island by the terrorist group NSF. As events unfold, Denton finds that he plays a large part in a world-spanning conspiracy which forces him to ponder his allegiances, beliefs, morality, and view of right and wrong.

25.03.1993

Shadowrun is an action role-playing game.It was adapted from the cyberpunk role-playing game Shadowrun.The game is the second video game adapted from Shadowrun, and has a more open ended style of gameplay than its 1993 Super NES counterpart, Shadowrun by Beam Software. The game is set in the Shadowrun universe, in the 2050s. A time where the blending of technology and human flesh is common; it is around the time the Matrix, a huge computer network, came online, with the ability to jack into its cyberspace directly. It was also a time of magic renewal: a phenomenon known as The Awakening occurred, where magic returned into the world. Sorcery was once again possible, and slowly and seemingly at random humans began to mutate into orcs, dwarves, elves or trolls. This time of upheaval was not without political conflicts: mega-corporations began to control the world. But with their magic, native shamans threatened them and the world geography came to a complete change. The Amerindians and Elves reclaimed an area called Salish-Shidhe, close to the free city of Seattle, a major city in the newly formed United Canadian and American States.

17.12.1993

You are Chaz Ashely, a rookie Hunter straight out of training who is supported by Alys Brangwin – a crafty veteran whose good looks and prowess with the blade have earned her an awesome reputation. The two Hunters along with a cast of supporting characters will go beyond Motavia to unwittingly save their entire solar system.