Kagero: Deception II

23.07.1998
Users 70/100
Kagero: Deception II is the sequel to Tecmo's Deception. It follows a similar, hard-to-classify gameplay style, which can be perhaps defined as a real-time strategy game with RPG elements. Instead of commanding troops and units, Millennia has to place traps and activate them to prevent the intruders from conquering the castle. Unlike the first game, Kagero: Deception II is played from a third-person perspective. A major addition to the gameplay is the introduction of "trap combos": traps can be positioned in such a way that they will trigger each other, leading to powerful combinations that would harm the invaders more. The game also allows to customize traps and use various materials to build new ones. As before, the main character and her traps grow in power in correspondence with the amount of enemies killed, lending the game a RPG flavor. The morality system also present in this sequel, as the player can decide for Millennia whom to kill and whom to spare. Eventually, the player will be able to choose to join either the Timenoids or the humans.
The race of Timenoids was once human, but long time ago, they have traded their human souls for immortality. The humans perceive them as demons, and invade their country. Fearing that they might lose the war, the Timenoids brainwash a human girl named Millennia, effectively turning her into a tool to serve their purposes. They put her in charge of defending their castle by entrapping the human invaders. But Millennia has yet to choose whose side she will eventually be on...

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Part of collection:
Deception (last 3 games)

26.03.2015

The Nightmare Princess introduces the new character Valgyrie, who is able to set traps as well as directly attack enemies by kicking. The player can deal damage to an enemy by stomping on them after they have fallen to the ground, or kick them into traps. Modes The main feature of the game is called the Quest Mode, which features 100 new quests to complete. In it, the player plays as Valgyrie, and is able to obtain new traps and abilities. The game will also include an option titled Deception Studio, which allows players to create their own characters, enemies, and missions. Parts for Deception Studio can be acquired by playing Quest Mode.

27.02.2014

Deception IV: Blood Ties follows the story of Laegrinna, an animated fragment of an imprisoned Devil's soul, as she battles her enemies by mischievously luring them into strategically placed traps. From rolling boulders and spiked walls to spring boards, iron maidens, human cannons, falling bathtubs and banana peels, the player can choose from a multitude of dramatic, sadistic, and comical traps in order to finish off an enemy. However, simply setting traps is not enough, as they need to be activated in turn. Timing also plays an important role, as an untimely activation could result in Laegrinna falling into her own trap or allowing her rivals to catch her. Depending on the manner in which an enemy is killed or captured, the Devil's three servants - Veruza, Caelea and Lilia (each representing a different aspect of cruelty: Sadistic Torment, Elaborate Death and Humiliating Demise) - reward points and upgraded traps.

30.06.2005

Tecmo presents TRAPT for the PS2, a puzzle-based game that contains a number of horror elements in its interesting storyline. The game is a continuation of the KAGERO: Deception series that began on the Playstation, but players aren't required to play the original games to understand TRAPT. The storyline begins when Princess Allura is framed for killing her father. As she flees the castle, players learn her dark secret: she's possessed by a demon known as Fiend. Fiend allows Allura to set a number of different traps to kill people, giving Fiend souls to survive off of. As the storyline progresses, players learn more about Fiend and how he came to possess the princess. The gameplay in TRAPT is very unique. As Allura, players run around the room setting traps while avoiding enemies. Once up to nine traps are set, they can be activated once an enemy is near. The traps come in a number of different types, including floor traps like bombs, wall traps like spikes, and ceiling traps like metal balls. Once players understand the system, they can start laying out traps in a way that an enemy will be hit by several at once to create a combo. Of course, it isn't quite that simple: some enemies are immune to certain traps, and some rooms contain areas where traps can't be placed. TRAPT weaves together unique characters, horror elements, and a fun, different gameplay style to create a unique game that will provide hours of challenge.

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Ages 15 and up Mature Accompanied (MA 15+)

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