Tecmo's Deception: Invitation to Darkness

26.07.1996
Critic 70/100
Should you enter Tecmo's Deception you should be warned! You must decide who lives and who dies. As in life, Tecmo's Deception will hold you responsible for your actions. Everything you do, everywhere you go, everyone you meet has a reason. Are you seeking revenge, resurrection, or redemption? It's your decision.
The game opens with you (as the elder Prince) speaking with your father (the King) about your recent journey abroad with your fiance Fiana, when suddenly your father topples from his throne, dead...with your sword sticking out from his back! Your brother just happens to be in the kings chambers with you at the time and calls for the guards, claiming that you killed their father. You are promptly sentenced to death in the town square. Your dying wish is that whomever framed you be brought to justice and that your life be spared...oh, you also yell out something to the fact that you would even sell your soul to Satan if your wish could be granted...Guess what, the devil just happened to be listening to you. After your death, you are visited by one of his messengers, a woman named Astarte. She informs you that your life has been spared (in a way) but the catch is that you must spend the rest of your "life" as the master of a mansion. As part of the deal, you must lure people into the mansion and sacrifice their souls to Satan himself...

Buy

Part of collection:
Deception (last 3 games)

26.03.2015

The Nightmare Princess introduces the new character Valgyrie, who is able to set traps as well as directly attack enemies by kicking. The player can deal damage to an enemy by stomping on them after they have fallen to the ground, or kick them into traps. Modes The main feature of the game is called the Quest Mode, which features 100 new quests to complete. In it, the player plays as Valgyrie, and is able to obtain new traps and abilities. The game will also include an option titled Deception Studio, which allows players to create their own characters, enemies, and missions. Parts for Deception Studio can be acquired by playing Quest Mode.

27.02.2014

Deception IV: Blood Ties follows the story of Laegrinna, an animated fragment of an imprisoned Devil's soul, as she battles her enemies by mischievously luring them into strategically placed traps. From rolling boulders and spiked walls to spring boards, iron maidens, human cannons, falling bathtubs and banana peels, the player can choose from a multitude of dramatic, sadistic, and comical traps in order to finish off an enemy. However, simply setting traps is not enough, as they need to be activated in turn. Timing also plays an important role, as an untimely activation could result in Laegrinna falling into her own trap or allowing her rivals to catch her. Depending on the manner in which an enemy is killed or captured, the Devil's three servants - Veruza, Caelea and Lilia (each representing a different aspect of cruelty: Sadistic Torment, Elaborate Death and Humiliating Demise) - reward points and upgraded traps.

30.06.2005

Tecmo presents TRAPT for the PS2, a puzzle-based game that contains a number of horror elements in its interesting storyline. The game is a continuation of the KAGERO: Deception series that began on the Playstation, but players aren't required to play the original games to understand TRAPT. The storyline begins when Princess Allura is framed for killing her father. As she flees the castle, players learn her dark secret: she's possessed by a demon known as Fiend. Fiend allows Allura to set a number of different traps to kill people, giving Fiend souls to survive off of. As the storyline progresses, players learn more about Fiend and how he came to possess the princess. The gameplay in TRAPT is very unique. As Allura, players run around the room setting traps while avoiding enemies. Once up to nine traps are set, they can be activated once an enemy is near. The traps come in a number of different types, including floor traps like bombs, wall traps like spikes, and ceiling traps like metal balls. Once players understand the system, they can start laying out traps in a way that an enemy will be hit by several at once to create a combo. Of course, it isn't quite that simple: some enemies are immune to certain traps, and some rooms contain areas where traps can't be placed. TRAPT weaves together unique characters, horror elements, and a fun, different gameplay style to create a unique game that will provide hours of challenge.

Could be interesting

23.07.1998

Kagero: Deception II is the sequel to Tecmo's Deception. It follows a similar, hard-to-classify gameplay style, which can be perhaps defined as a real-time strategy game with RPG elements. Instead of commanding troops and units, Millennia has to place traps and activate them to prevent the intruders from conquering the castle. Unlike the first game, Kagero: Deception II is played from a third-person perspective. A major addition to the gameplay is the introduction of "trap combos": traps can be positioned in such a way that they will trigger each other, leading to powerful combinations that would harm the invaders more. The game also allows to customize traps and use various materials to build new ones. As before, the main character and her traps grow in power in correspondence with the amount of enemies killed, lending the game a RPG flavor. The morality system also present in this sequel, as the player can decide for Millennia whom to kill and whom to spare. Eventually, the player will be able to choose to join either the Timenoids or the humans.

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25.06.1998

Shadow Tower is a first-person view action role-playing game developed by From Software and released in 1998. It shares many similarities with the King's Field series of games.

11.12.1997

Klonoa: Door to Phantomile is a side-scrolling platform game viewed from a "2.5D" perspective. The player moves the protagonist, Klonoa, along a path in a two-dimensional fashion, but the game is rendered in three dimensions. This allows the path followed to curve and for the player to interact with objects outside of the path.

21.05.1998

Baroque is horror-themed action game with elements of survival gameplay. The whole game is set in the tower: you slowly work your way to the top, fighting demons as you progress. You have HP as well as stamina gauge. If your stamina is depleted, you walk slower and can't react well in a battle.

12.03.1998

Clock Tower II: The Struggle Within, known as Clock Tower: Ghost Head in Japan, is a PlayStation point-and-click survival horror game and the third installment in the Clock Tower series. It was developed and published by Human Entertainment on March 12, 1998 in Japan and later published by Agetec on October 31, 1999 in North America. It was released as a PlayStation Classic on the Japanese PlayStation Network for PlayStation 3 on May 9, 2012. The game is a spin-off story with little to no connection to the story of the Barrows/Burroughs family or Scissorman, nor was Hifumi Kono involved with it. It does not take place in Europe as many of the others do; it takes place in Osaka, Japan. In the North American version, the setting was changed to Salinas, California, and the characters were given Westernized names. However, untranslated Japanese can be seen in the hospital entrance and even in the intro, there are Japanese-styled buildings, including a Shinto shrine. The game also contains various Japanese-styled rooms and samurai armor.

13.12.1996

Clock Tower, known as Clock Tower 2 in Japan, is a PlayStation point-and-click survival horror game and a sequel to Clock Tower: The First Fear. One year after the events of Clock Tower: The First Fear, in late 1996, Jennifer Simpson has been adopted by Helen Maxwell, the assistant of a renowned psychiatrist, Samuel Barton, and is currently undergoing treatment at a university research building in Oslo, Norway, to help her cope with her traumatic experiences in the Clock Tower case and possibly shed some light on the mystery that was the Scissorman.

21.06.1996

King's Field II -- the hour of destiny is at hand... Your kingdom is once again under attack by the ruthless minions of evil. This time they have possessed King Alfred himself! As the King's son, Prince Lyle, you must bring forth the tide of change that will effect the universe from now until the end of time. The fate of the world is in your hands! Re-enter the realm of King's Field for the most explosive debut on the PlayStation yet... ASCII Entertainment went all out to provide a fully non-linear three dimensional world that even blows away the original! The intense action and powerful storytelling will keep you riveted for months!

03.12.1998

R4: Ridge Racer Type 4 is the fourth game in the Ridge Racer series. It includes eight tracks (with reverse variants, for a total of 16 layouts) and 321 vehicles, all of which are fictional. This iteration was one of the first PlayStation titles to feature Gouraud shading on polygons, giving the game a visual depth that was previously missing. It was also the first Ridge Racer game on the system to feature two-player split-screen mode and offered two different driving models.

11.02.1998

Xenogears Blends Authentic RPG Gameplay with Exquisite Hand-Drawn and Computer-Generated Animation in a Grand Science Fiction Tale. An intricate storyline involving many human and non-human characters will prove to captivate audiences of all ages. Players can rotate the amazingly detailed 3D gameplay maps 360 degrees, and have the ability to navigate around the environment by jumping and climbing. In battle, mega-robots can be controlled, adding great variety to play. A new real-time combat system eliminates restrictive menus, using button commands to provide fast-paced, intuitive action. Players can wield dramatic magical spells or engage in real-time polygonal robot vs. robot battles. Combined with dynamic camera angles and intense lighting effects, Xenogears is an experience that won't be forgotten.