Kid Gloves II: The Journey Back

31.12.1992
Genre: Platform
A platform game resembling Mario and Wonderboy quite strongly. Kid must rescue the woman he loves by crossing 6 worlds, each split into 4 levels. There are a range of baddies to beat, following pre-set attack patterns or just staying on the spot, to be killed using your sword. Once killed most release things like tokens, keys (sometimes required to open end-of-level doors), apples (for extra energy) and occasionally poison. There are lots of semi-hidden sections and bonus areas to find and explore, including bonus arcade games and fruit machines. Every world ends with a boss.

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Kid Gloves

18.02.2018

Once upon a time, in a land far away... Run in this world without end and veer Towers by changing the gravity in this amazing universe Flat. A tip: You can change the gravity whenever you want. Have fun in this amazing game where the "normal" does not exist. Earn increasingly more points, deviating from the towers, to unlock several characters. Play in 3 amazing different scenarios that have an attractive design Flat. In this amazing game, that has elements of the medieval era, the real enemy does not have weapons, bow and arrows, bombs, or anything of the kind. The enemy does not pass a simple tower and a gravity crazy, in which you control. Do not be cowardly, take a walk in this game and keep on ticking, challenging his limits and exploring new records. The game makes you help the knight to divert from the towers by running and changing the direction of gravity. The knight is not a toy. Do with that the knight hooded several flips to evade the towers. The higher the score greater will be the difficulty, since, distance of the towers going down. There are several colorful characters and custom: - Color Red - Yellow Color - Green Color - Blue Color - Color White - Color Orange - Glasses 3D cinema - With the heart in the hood - Rays - Paws Dog among others.... Release this finger, and multiple hops with the end of traverse of the towers. Do not touch them, otherwise, you will have a catastrophic end. The game has incredible scenery, with an explosion of colors - First scenario : Happens by the morning, with beautiful colors - Second scenario : It happens in the afternoon, and has details orange and animations of flying leaves in the background of the game - Third scenario : It happens in the night, and has effects such as night and animations of twinkling stars in the background of the game - The fourth scenario: The selection screen of character, drag your finger to select your favorite character. Get high scores to unlock more characters. The game is not easy, on the contrary, it is very difficult. And by being difficult you will lose many times, and will take a lot of getting used to. Share the game with your friends and have fun with them surpassing the score and thus be the best in the game Do not forget to evaluate. About the Game: It is a game in the format Portrait It is an indie game developed by D. Linhares in the tool Unity 3D. The design used was the Flat developed through Photoshop. "No matter where you go, always have someone or some thing on your way."

31.12.1992

A platform game resembling Mario and Wonderboy quite strongly. Kid must rescue the woman he loves by crossing 6 worlds, each split into 4 levels. There are a range of baddies to beat, following pre-set attack patterns or just staying on the spot, to be killed using your sword. Once killed most release things like tokens, keys (sometimes required to open end-of-level doors), apples (for extra energy) and occasionally poison. There are lots of semi-hidden sections and bonus areas to find and explore, including bonus arcade games and fruit machines. Every world ends with a boss.

31.12.1990

Although not released for 8-bit systems, this platform game has a definite Commodore 64 feel to it. Bright primary colours and smiling characters are used to tell the tale of Kid's journey to rescue his girlfriend. The levels feature an assortment of enemies to kill, including snakes, elves and crocodiles, as well as flames and spinning wheels. Many of these appear during the level, forcing you to plan for them. You have 10 lives, but the loss of one resets the level to its original state. The initial coin-throwing is pretty weedy, but better weapons (as well as extra lives and smart bombs) can be bought in the shop, which appears every 5 screens. The levels are flick-screen, and can usually be finished in different ways, which results in different starting positions on the next screen, and you can travel back and forth through them, for example to pick up bonuses which are visible but not accessible as the level starts.

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