King's Field
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King's Field
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King's Field: Additional II is an RPG video game published by FromSoftware and was released on August 24th, 2006, for the PlayStation Portable. It is a sequel to King's Field: Additional I.
King's Field: Additional I is a RPG video game published by FromSoftware released on July 20th, 2006 for the PlayStation Portable
King's Field: The Ancient City, known in Japan as King's Field IV, is a medieval-themed first-person role playing video game produced by From Software for the PlayStation 2 in 2001. It is the fourth game in the King's Field series and the last one released for home consoles.
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Prepare yourself for an epic action-adventure never before imaginable. Only now, with the gaming power made possible by the PlayStation is a world as vast and detailed as King's Field a reality. This first-person game is completely rendered in beautiful 3D polygon graphics, with texture mapping and fully controllable 360° viewing. Imagine a universe where you can travel freely - being able to look up and down, climb ancient ruins, traverse across oceans, jump off ridges, and duel enemies - all in real time, non-linear play. This visual world will not only astound you, but will pull you right into its universe. You will embark on a journey to an island of evil-ridden dungeons, villages, and castles as you seek the Moonlight Sword, which had been stolen by a cult of insidious worshipers of evil.
King's Field II -- the hour of destiny is at hand... Your kingdom is once again under attack by the ruthless minions of evil. This time they have possessed King Alfred himself! As the King's son, Prince Lyle, you must bring forth the tide of change that will effect the universe from now until the end of time. The fate of the world is in your hands! Re-enter the realm of King's Field for the most explosive debut on the PlayStation yet... ASCII Entertainment went all out to provide a fully non-linear three dimensional world that even blows away the original! The intense action and powerful storytelling will keep you riveted for months!
Dragon's Crown is a multiplayer hack-and-slash beat'em up game with breathtaking visual style, a design built around cooperative play, epic boss fights, and the ability to discover a new adventure in every play session. Developer Vanillaware deftly marries stunning hand-drawn and animated art work with deep, action-packed hardcore gameplay. Dragon's Crown allows up to four players to team up locally or online to clear out monster-ridden dungeons, discover precious treasure, and destroy awe-inspiring bosses. Its unique, highly replayable design means that every time players can boot up and log on, they can expect a different experience. Unparalleled in their unique style, Vanillaware painstakingly hand-paints every detail, be it a blade of grass or the scales on the game's impressive dragons. The game becomes a lush, vibrant storybook come to life when everything starts to animate in gorgeous full HD.
MediEvil is an action-adventure game developed by SCE Cambridge Studio and published by Sony Computer Entertainment. Originally released in 1998 for the PlayStation, the game follows Sir Daniel Fortesque, a skeletal knight accidentally resurrected to battle the sorcerer Zarok and save the kingdom of Gallowmere. The game takes place across a variety of levels, many of which require certain objectives to be performed to progress. Sir Daniel Fortesque can use a variety of weapons, consisting of close range weapons such as swords and clubs to long range weapons such as crossbows. Many of these weapons can be charged for a powerful attack and some weapons, such as the club, can be used to access areas that are otherwise inaccessible. When not possessing any items, Dan is able to rip his own arm off and use it for both melee and ranged attacks. Dan can equip a shield alongside weapons to defend against attacks; though they can only take several hits of damage before breaking. Throughout the game, Dan can visit gargoyle heads of two varieties; green ones offer Dan information while blue ones allow Dan to buy services or ammunition by using the treasures he finds. Dan's health is determined by a single health bar, which reduces when Dan is hit. It will deplete completely if Dan drowns or falls from a great height. If Dan completely runs out of health, the game will end. Dan can extend his maximum health by collecting Life Bottles, which will automatically refill his health bar if it drops to zero. Also hidden throughout the game are Life Vials and Life Fountains that can replenish Dan's health and fill up any empty Life Bottles Dan has. In each level, there is a hidden Chalice of Souls, which can be collected if the player fills it with enough souls from defeated enemies (some Chalices are awarded via other means). If the player clears a level with a Chalice in hand, Dan is warped to the Hall of Heroes, where he can speak to a legendary hero who will give him rewards, such as weapons. If the player finishes the game with all the Chalices, the game's true ending is revealed.
Shadow Tower is a first-person view action role-playing game developed by From Software and released in 1998. It shares many similarities with the King's Field series of games.
Enter the world of Jade Cocoon: Story of the Tamamayu. As Levant. a Cocoon Master. you will engage powerful monsters in deadly one on one combat. As the magic and talon clashes of these battles turn to your favor you can call on the mystic cocoon powers and capture your fallen foe. Once captured these mighty creatures will be the key to unlocking the curse that has overcome your village. The game combines elements of role-playing video games and digital pet virtual pet management. It was developed by Genki in collaboration with Katsuya Kondō, character designer for the Studio Ghibli movies "Kiki's Delivery Service" and "I Can Hear the Sea".
Suikoden is a Japanese-style role-playing game with several unusual additions. There are three kinds of combat in the game, the most common one being the traditional turn-based party combat (players can have up to six people in their active party). Magic runes can be equipped on the player's characters which allow limited usage of offensive and healing spells. There are also a few army battles, where the player must control whole units of fighters, archers, magicians, etc., and one-on-one fights (duels).
Xenogears Blends Authentic RPG Gameplay with Exquisite Hand-Drawn and Computer-Generated Animation in a Grand Science Fiction Tale. An intricate storyline involving many human and non-human characters will prove to captivate audiences of all ages. Players can rotate the amazingly detailed 3D gameplay maps 360 degrees, and have the ability to navigate around the environment by jumping and climbing. In battle, mega-robots can be controlled, adding great variety to play. A new real-time combat system eliminates restrictive menus, using button commands to provide fast-paced, intuitive action. Players can wield dramatic magical spells or engage in real-time polygonal robot vs. robot battles. Combined with dynamic camera angles and intense lighting effects, Xenogears is an experience that won't be forgotten.
While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. Legend of Mana was a financial success in Japan. While the game garnered considerable praise for its graphics and presentation, many critics and fans were turned off by the game's lack of a main storyline.
Disgaea D2: A Brighter Darkness is a tactical RPG in the Disgaea series. The game is a sequel to 2003's Disgaea: Hour of Darkness for the PlayStation 2, where the respective main characters of that game will again be the focus. Gameplay in Disgaea D2 remains the same as other core Disgaea games in the series. Monster Mounting is a new feature that replaces Magichange from Disgaea 3 and Disgaea 4. Characters can also build relationships with each other and their compatibility is determined by a heart scale of 1 to 5. Another feature is the Cheat Shop, which allows the player to modify certain attributes such as lowering the gain rate of something like experience, to raise the gain rate of something else, like Hell.