Logical Journey of the Zoombinis
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Zoombinis
The Zoombinis discover that they left the moths to die in their native land of Zoombini Isle. They must complete different puzzles, to restore the entire ecosystem of the island to its original glory.
The sequel to 'The Logical Journey of the Zoombinis' where the player must solve puzzles to recruit a total of 400 Boolies to Booliewood to resurrect the Grand Boolie Boolie.
An educational game by The Learning Company, in which players solve increasingly challenging logic puzzles to help the Zoombinis escape to a brand new home.
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JumpStart Advanced Preschool is a game that was originally released in 2002, then titled Jumpstart Advanced Preschool. It has since been released alongside other JumpStart Advanced Preschool games. It is intended to teach a preschool curriculum.
Flow Free is a simple yet addictive puzzle game. Connect matching colors with pipe to create a Flow. Pair all colors, and cover the entire board to solve each puzzle. But watch out, pipes will break if they cross or overlap! Free play through hundreds of levels, or race against the clock in Time Trial mode. Gameplay ranges from simple and relaxed, to challenging and frenetic, and everywhere in between. How you play is up to you. So, give Flow Free a try, and experience "mind like water"!
A set of interesting, addictive games and educational games with the friendly Matołek the lead role. Our hero wants to get a mysterious recipe for six at school here.
JumpStart Kindergarten Reading is an educational title aimed at four to seven year olds. The game features a Rabbit called Hopsalot. He's on holiday from school and wants to find the treasure buried in his carrot patch. He has six relatives each of which has a clue so, with the help of the pupil, off he goes. Each visit is in two parts, for example visiting Granny in the frozen north starts with a request to click on all the items beginning with a specific letter to defrost them. There's usually around half a dozen items on the ground of which four match the specified criteria. Once this task has been completed the pupil goes to an ice hockey practice session. Here a letter is shown on the scoreboard and hockey pucks with three and four letter words are slid over the ice. If the initial letter of the word matches the target letter the pupil clicks on the puck and, if they're right, it's fired into the net. If the initial letter does not match the target letter they click on the referee and the puck melts away. After completing the mini games the player is shown a clue to the carrot patch treasure, this specifies a letter. The player is then taken to the carrot patch where they must identify the letter from those shown, they click on it, a tunnel is dug to that spot where there will be an object and a small animation. Different games stress different reading elements. Alfie the Jazz Hamster asks the pupil to choose words that rhyme, Grandad gets the pupil to match upper and lower case letters, Flash asks the pupil to spell/complete words that come from a volcano while Robbie at the ranch expects pupils to decide whether a word is real of not.
Join Splash the Penguin, Hedda Feathers, Gilda Gorgeous and all the characters of Zoo Explorers for hours of fun and learning.
Mulle Meck builds ships in this second installment of Gary Gadget series.
JumpStart 1st Grade Math, later released as JumpStart Math for First Graders, is a game released in 1997 that focuses on teaching a first grade math curriculum. Frankie loves to mess up his backyard, especially by digging holes for bones. But this disturbs the bugs who inhabit the yard, so as punishment, the Queen Bee shrinks Frankie down to their size. As penance, he can play activities that involve assisting the backyard bugs in various ways. This enables him to earn back some of his bones, which he can now use to make staircases leading him to the magical dog tags he needs to return to normal size.
The original 1995 edition of Jumpstart 1st Grade. Join Frankie and his friends in an interactive classroom filled with animation and song. Take field trips to the beach and zoo. Read 50 illustrated stories from 8 interactive books with the help of Mrs. Flores, your teacher. In all, discover 18 activities teaching geography, science, early math, reading comprehension, music and more!