Missile Command
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Missile Command
(last 3 games)
Fire missiles to protect your bases! A classic arcade game's back and recharged!
Game Boy Color remaster of the Game Boy version of Missile Command.
Missile Command is a new version of the classic game. After Hasbro bought Atari they put out new versions of old classics and this was one of them.
Could be interesting
One of the defining characteristics of the Gradius series is the use of a "power meter." The power meter is powered by a power-up item, whose purpose, when collected, is to move a highlight to the next power-up on the power meter. When a power-up that the player wants becomes highlighted, he or she may activate it, also causing the highlight to reset.
Overcome an ever-expanding threat that might have already seeped too far into the core of humanity itself.
Thunder Cross is an Action game, developed and published by Konami, which was released in 1988.
Discover the Smell of the Game with Guilty Gear: Strive! Immerse yourself in new gameplay mechanics designed to be simple and welcoming for fighting game newcomers, yet deep and creative for veterans. Ride the Fire into a heavy metal inspired alternate future full of over-the-top action, style and fun!
Resistance: Burning Skies is a unique Resistance experience developed specifically for PS Vita that takes full advantage of the system's dual analog sticks and features an all-new hero and story written by William C. Dietz, author of Resistance: The Gathering Storm and Resistance: A Hole in the Sky.
Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss.
N-Sub is one of the earliest naval video game titles. The object of the game is to maneuver an on-screen submarine, the "N-Sub," with the joystick and sink the enemy fleet with torpedo fire in the Cobalt Blue Sea. Torpedoes can be fired vertically or horizontally by means of two separate 'FIRE' buttons and 3 torpedoes can be fired in rapid succession by keeping the button depressed. The enemy ships attack the N-Sub with missiles, torpedoes and depth charges. One round is over after the attack by the enemy fleet of twelve ships (No. 1 Fleet Black, No. 2 Fleet Blue) and the loop attack by the enemy destroyer. Enemy attack gains in ferocity with each new round. Bonus points are awarded if the fleet of twelve ships and the destroyer are destroyed. One extra N-Sub is added if players attain high score. The game is over when all of a player's N-Subs are sunk.
R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy". The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).
“Shock Troopers 2nd Squad”, the sequel to the NEOGEO fan favorite 2D top-down view action shooting game, returns to the missions on the Steam battlefield!
The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty.