Moss: Book II
Part of collection:
Moss
Quill is back! And she's journeying deep into the hexed castle of the Arcane in Moss: Book II, the highly anticipated follow-up to the smash hit VR game Moss. Having rescued her uncle Argus, Quill’s adventure continues with the revelation that a winged tyrant is hunting her within the hexed castle where her uncle was held captive. Moss: Book II is lined with dangerous terrain, challenging puzzles, and enemies twisted in fire and steel.
In Moss, players can reach out, touch, and interact with the environment while guiding Quill through her journey. As a character within the world, players will work together with Quill to solve puzzles, overcome obstacles, and conquer any danger that comes their way,” said Danny Bulla, co-founder and design director of Polyarc. “As gamers, we’ve been conditioned for years to hold a gamepad in our laps when playing games, letting our thumbs and fingers do the controlling. It has been a great experience to create an immersive game that encourages players to reach into and interact with a tactile world.
Part of franchise:
Moss
Lead your squad of Champions into an immersive arena in this exciting game of tactics, magic, and power! This 1v1 real-time battler puts you face to face with your opponent and their squad for action-packed gameplay that will keep you coming back for more.
Quill is back! And she's journeying deep into the hexed castle of the Arcane in Moss: Book II, the highly anticipated follow-up to the smash hit VR game Moss. Having rescued her uncle Argus, Quill’s adventure continues with the revelation that a winged tyrant is hunting her within the hexed castle where her uncle was held captive. Moss: Book II is lined with dangerous terrain, challenging puzzles, and enemies twisted in fire and steel.
In Moss, players can reach out, touch, and interact with the environment while guiding Quill through her journey. As a character within the world, players will work together with Quill to solve puzzles, overcome obstacles, and conquer any danger that comes their way,” said Danny Bulla, co-founder and design director of Polyarc. “As gamers, we’ve been conditioned for years to hold a gamepad in our laps when playing games, letting our thumbs and fingers do the controlling. It has been a great experience to create an immersive game that encourages players to reach into and interact with a tactile world.
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