Mystic Ark: Maboroshi Gekijo

18.03.1999
Sequel to Mystic Ark from the SNES. This is a pure adventure game, shedding all the JRPG elements the series had up to that point, eliminating all random encounters, making combat an afterthought, and uses the Arks in two iterations for solving puzzles: their Fairy Form and fully awakened Ark Form. They can utilize their powers through cards which can be found or won through games which you'll need to activate different powers from elemental abilities to manipulating a character's thoughts, changing their mind by making them braver or changing their perspective, etc. Subtle differences aside, the rest of the gameplay is fairly standard and includes using items and interacting with objects to progress.
"Mr. Silver Fingertips", a shape-shifting deity and owner of the Illusion Theater. Capable of great feats of a mystical nature, he summons three children (Remeer, whose name is a reference to past works, Alice, and Lydia-- a hidden character who is only playable after you clear the game with the other two) to brave several trials by invoking the power of the "Arks" to learn about true Courage, Wisdom, Power, Friendship, Dreams, Memories and Hope. While the main objective of each character is the same, the dialogue is different and the way each area plays out is different -- Remeer is the strongest of the three and excels in combat, but is not as intelligent as Alice and has alternative, harder events needed to accomplish goals. Alice is weaker than Remeer but is smart and scholarly, and her polite nature and cuteness make most characters more agreeable and willing to help her during events. Lydia is the youngest and most difficult character to use -- while most characters will help her like Alice, her small frame makes her incapable of fighting properly, so she must avoid enemies at all costs unless prompted otherwise.

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Mystic Ark

18.03.1999

Sequel to Mystic Ark from the SNES. This is a pure adventure game, shedding all the JRPG elements the series had up to that point, eliminating all random encounters, making combat an afterthought, and uses the Arks in two iterations for solving puzzles: their Fairy Form and fully awakened Ark Form. They can utilize their powers through cards which can be found or won through games which you'll need to activate different powers from elemental abilities to manipulating a character's thoughts, changing their mind by making them braver or changing their perspective, etc. Subtle differences aside, the rest of the gameplay is fairly standard and includes using items and interacting with objects to progress.

14.07.1995

Seven heroes from seven different Worlds. Seven heroes who were brought to a mysterious temple on a remote island and transformed into statues. Seven heroes who are chosen to bring harmony back to the universe: Miriene the witch (wizard), Lux the tetsujin (a race of iron people), Reeshina the grappler (monk), Tokio the ninja, Kamio the ogre, and Mesia the priestess. The seventh hero is you, the protagonist of the game - the knight Remeer or the female warrior Ferris. Your first task will be to release your companions from the statues they are locked in. You must travel to the Cat World and to retrieve an important artifact. But your main objective is to visit all the seven Worlds and to find seven mystic arks - the items that will re-unite those Worlds and bring peace to them. "Mystic Ark" is a RPG closely connected to 7th Saga. You travel on overworld map, visit towns, buy equipment, and descend into dungeons. The combat is turn-based and viewed from a third-person "over-the-shoulder" perspective. The battles are not random: the enemies can be seen as white dots on your radar, and if you don't want to fight, you can sometimes outrun or avoid them. The game also contains elements of pure adventure: often you must investigate objects closely and use items from your inventory on them.

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In Culdcept you are a Cepter, a powerful magic summoner who uses cards that are fractions of the creator goddess Culdra. You collect cards by beating other powerful Cepters in battles on table-top style game boards. If you win, your reward is to create a new world under Culdra and become a new god.

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Descend into the unknown in Shroom and Gloom a first person, dungeon-crawling, deck-building tale of mushrooms and madness. Enter The Underealm armed with nothing but a rust blade, a dying phone and a healthy appetite for roasted mushrooms. Explore your way through the depths, digging up new weapons in your quest to reach The Megashroom at all costs! Combine, grow and enchant your discoveries as you battle your way through terrifying Terry's, enchanting Bardshrooms and otherworldly Pizza Blobs!

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Commanders, assemble your armies! BATTLE vs. CHESS calls for an interactive feather duster, chartering the successful chess game principle into the present day multimedia world. Animated fantasy figurines assemble in magical worlds and await your command! As a Commander, execute skillful maneuvers on the game board and catapult yourself directly into the battle with devastating attacks, chessman vs. chessman.

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Harry Potter: Magic Awakened is a new collectible card mobile game with RPG elements. Collect magic cards and experience exciting wizard battles! A mysterious magical journey is about to begin!

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DanMachi: Cross Istoria is a mobile game based on anime series Is It Wrong to Try to Pick Up Girls in a Dungeon? The main point of the game is to collect cards of various characters from the series, such as Bell and Ais, and use them to fight against raid bosses and in other functions.

02.07.2004

The third Yu-Gi-Oh! game for PC. It is also the final game of the Power of Chaos game series. The game includes 771 cards. This game is featuring Joey Wheeler as the opponent, adds new cards, new dueling choices, new dueling options and more Decks for the opponent, making this the Power of Chaos game with the most content. The cards from the previous two Power of Chaos games, if installed, are included. New game features include a ranked difficulty for the computer opponent, denoted by a star gauge in the Duel menu, which ranks from 1 star to 9. As you win duels, the difficulty increases, and the opponent swaps his Deck for a more potent one every time this happens. Later difficulty levels (8-9) allow the opponent to use different Decks in that same level. Losing consecutive duels results in decreased difficulty for the first time in Power of Chaos games. Other options include allowing the opponent to use cards from the previous two games, increasing the difficulty. Also, the option to make many Limited cards Forbidden is given, making the game more balanced. One other new addition to the game is that when you win cards that you already have, you may have a choice of getting different cards, or keep the ones you've earned. This can only be done when every card you win in a match or one card in a single duel is a common card, not new. Last, you can also duel a friend via LAN or via Gameranger.

30.11.2006

It is a brand new year at the Duel Academy and the students are excited to start school. You are placed in the Slifer Red Dorm, and soon after the start of the school year, strange things begin happening. As soon as these odd occurrences begin, you start hearing the voice of spirit duelist. This spirit is a good spirit and will help you duel and solve the mysteries surrounding the Duel Academy. Head to head worldwide dueling via the Nintendo Wi-Fi Connection. Includes over 1,500 cards. Create and edit the look of your character. Each game includes three exclusive trading cards.

21.07.2002

AdventureQuest is a fully animated RPG that you can play when you are on your lunchbreak, when the big game servers go down, or even for hours every day! You fight against hordes of monsters and enemies so that you can grow stronger and obtain ancient weapons of unimaginable power. Explore an entire world, filled with over 700 monsters, hundreds of items, magical powers to gain, and many classes to master! Become a Fighter, Wizard, Ninja, Vampire Slayer, Rogue, Knight, Mage, Paladin, Dragonslayer, and more.

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