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Niko: Through The Dream is a minimalist adventure accompanying Niko in her return to her world. We will travel through different islands, each of them being the oneiric representation of an important event of her past. Happiness, solitude or fear melted with hidden riddles, you will face up dangers and traps and, with Niko, you will confront them with determination, ability and logic. Playability intends to be direct and varied. Each island has a setting and mechanic of its own. Puzzles, riddles, platforms, stealth and exploration are the ingredients of the adventure. Prepare to start a journey which you’ll never know what hides ahead. A journey whose paths must be wisely chosen. Challenges you must face are based on different colors, shapes and sounds. Sometimes you can notice how game mechanics intertwined, being necessary to pay full attention if you want to advance in Niko’s journey. Music will evolve along with Niko, from happy and vivid melodies to sad and dark ones, the same way as the journey does. Music and sounds are key elements to stimulate both imagination and mood of the player. Don’t just play, feel the adventure as yours. The narrative develops as symbols and little tales deep within the scenario. We must explore it by ourselves to discover every detail of this fascinating adventure, fathoming the mysteries of Niko’s tale.
The disappearance of an ambitious engineer and his high-society wife provokes a hunt for a precious artefact. The trail leads you to the attic of their home, and the discovery of an old, peculiar dollhouse. What secrets lie within these walls?
Somewhere deep within the woods a timeless force is stirring. Beneath the ancient burial mound, known locally as Barrow Hill, a forgotten myth awakes. Join the adventure, and uncover the secrets of the past. The legends of the Ancient world will live again; renewed, refreshed and hungry. Time has no meaning, as the sun sets low across the landscape. Come to Barrow Hill and solve the mystery of the Druid's Circle. Stranded on the lonely road, which leads up to the Barrow, you must make your way through the trees, and darkening landscape, and out onto the Barrow itself. Following in the footsteps of the well-known archaeologist, Conrad Morse, you will discover that the barrow is more than just a mound of earth and a collection of forgotten standing stones. However, not all archaeology is constructive, for some things should be left buried and undisturbed. Perhaps it is too late for that…
A thrilling puzzle adventure, inspired by hidden object escape room games. Picking up from the radio tower. You discover a remote signal being transmitted from somewhere on the island. Your objective to investigate, along with your continuing mission to discover the missing army personnel.
Glitchhikers is a surreal journey through the spaces between places. A late night drive, a deserted airport lounge, a moonlit walk through an empty park, a quiet carriage on an overnight train. Who will you meet? What will you talk about? Where will the journey take you? Find yourself along the way.
Another FNAF Fangame: Open Source is a moddable, infinitely changeable version of FNAF 2. It can be anything you want it to be, so make it the most enjoyable horror you have ever imagined. It's a FNAF 2 with newer mechanics, new office and different settings!
A first person narrative adventure which tells the story of a soul’s journey into the afterlife using your real-life blinks.
The appearance of the Super Nova of the Crab in the skies has awakened the light half of the force. Ten, descendant of the original Hero of Atlantis, holds within him the key to the mystery. He is bound on an adventure to Tibet, where he will gradually discover his destiny from a wizened old shaman. From quest to celestial journey, his path will be strewn with traps and enigmas that he must solve to re-establish the order and balance of the Universe set-up hundreds of years ago. If he fails then the dark half of the force will be triumphant and will bring back the times of chaos once again. Atlantis II plunges you into an adventure unlike any other. Discover beautiful settings, mysterious puzzles, unusual characters, and strange creatures.
Follow Ancient Clues to Find Marie Antoinette’s Legendary Secret!
Amerzone is a first person adventure, similar to Myst, using 360º vision, movement and point & click interface. It's the first adventure game from the author of Syberia and Syberia 2, Benoît Sokal, presenting very rich scenarios and more than 50 puzzles to solve and 200 locations to visit.