The Last Crown: Midnight Horror
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The Last Crown
Halloween: the veil between our world and the 'otherside' is at its weakest. Witches celebrate Samhain, a Celtic festival from the old religion, conjuring the dead and communing with the spirits. Nigel Danvers, ghost-hunter, knows all about the ghosts that dwell in the darkness, he has seen plenty to convince him there are dark forces at work. So, why is Halloween so different? Dusting down his old ghost-hunting gadgets, Nigel gets to work. Something is haunting the guest rooms above the local harbour side pub, The Bear. Who or what hides in the shadowy corners of the old Inn? What is the presence at the end of the Harbour Wall? Nigel has one night to find out, before the veil returns to full strength, and the Halloween Horror is gone, for another year.
Unravel an ancient mystery and search for an ancient treasure on England's fog-shrouded coastline, famed for its legends of smugglers, pirates and ghosts. Join ghost-hunters Nigel Danvers and Lucy Reubans as they investigate a tale of horror and haunting. Wielding the tools of the modern-day ghost-hunter in a cinematic, richly detailed interactive world of wind-swept coastlines and crumbling crypts, you will be captivated, taunted and teased by mind-bending puzzles and interactions with the town 'locals'. But, be warned, there are those who will stop at nothing to prevent Nigel discovering "that which should stay hidden". With nerves of steel and wits to match, in your search for The Lost Crown you will soon discover long lost secrets previously known only to the dead!
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You awake in a sanctuary of steel and concrete, built to honor the Nordic Gods and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the inhabitants, the artifact, and the nine realms of Yggdrasil in Apsulov: End of Gods.
Infliction is a story driven first person physiological horror experience. Set in a regular suburban home, the story is told over alternating time periods spanning 13 years. Through environmental storytelling, Infliction tackles taboo subject matter. While you're discovering what has happened over the last 13 years, you're being stalked by an evil entity. Can you learn enough to vanquish the evil that lies within this family home or will you become a victim?
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Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game. One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.
Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.
James Vanderboom's life drastically changes when he plants a special seed in the garden of the house he has inherited. Expand your bloodline by unlocking portraits in the tree of life.
Omensight is an action role-playing game framed as an action murder mystery. The player takes the role of the Harbinger, a warrior who appears only in times of great crisis, and uses a power that allows her to relive a single fateful day over and over. Combat is fast and built around a light attack, a heavy attack, a dodge, and a jump, with additional special abilities and the aid of a companion character. The mystery is unravelled by replaying events and joining forces with different allies rather than by sifting through evidence directly. It is set in the same world as Stories: The Path of Destinies, of which it is the successor.
Granny is a stealth horror game in which the player must escape from a house within five days while avoiding detection by an elderly captor who reacts to sound. Players hide in wardrobes and under beds, solve puzzles, and quietly navigate the environment to find a way out.