Ninja JaJaMaru-kun

15.11.1985
Users 54/100
Genre: Platform
The game stars the brother of Ninja-kun (from Ninja-Kid). Princess Sakura has been kidnapped by Damazu-Dayuu, and because Ninja-Kun is away on a journey, the task falls to young JaJaMaru-kun. In the game, the player starts with three lives and can only run, jump and throw shurikens. The game is divided into stages, each with four floors and eight enemies. Sakura-Hime and Damazu are placed, unreachable, at the top of the screen. Enemies use various projectiles, one of which will cause the player to lose a life. If JaJaMaru-kun lands on top of an enemy, it will simply be temporarily stunned and vice versa. Once an enemy is defeated and offscreen, a spirit will appear and ascend to the top of the screen. It can be collected before it has disappeared to receive points, which vary depending on the enemy. Sakura will sometimes drop petals that the player can collect, and Damazu will sometimes run around, dropping bombs. To advance to the next stage, the player must defeat all eight enemies by using shurikens. Some bricks yield items. They include: A cart that temporarily makes JaJaMaru-kun invincible and faster. Projectiles and enemies will also be destroyed if touched. A bottled substance that makes JaJaMaru temporarily invincible and able to walk through enemies. A red ball that increases speed. Bombs (which must be avoided). Coins that yield various amounts of points. An extra life. If all three types of power-ups are collected, Gamapa-kun, a giant frog, will be summoned, which is completely invincible and able to eat all enemies. If three of Sakura's petals are collected, the player will go to a bonus stage in which JaJaMaru-kun is on the bottom and Damazu at the top. Damazu drops bombs, and the player throws shurikens upward. If the player manages to hit Damazu, bonus points are awarded. If the JaJaMaru-kun is hit by a bomb, he goes on to the next stage. Initially the game was released exclusively in Japan, but it came to the rest of the world for the first time in 2007 as part of the Wii virtual console, as well as for Nintendo Switch Online in 2021.

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Part of collection:
Ninja Jajamaru-kun (last 3 games)

17.06.2021

Crimson ninja costumes run through the four seasons! Use a variety of actions and rescue Princess Sakura! This work, "Ninja Jajamaru-kun Ranbu", which was previously released on feature phones, is a legitimate sequel to the "Ninja Jajamaru-kun" series, one of Jaleco's representative works. On stages themed around the four seasons of spring, summer, fall, and winter, use a variety of items such as "shurikens," "scrolls," and "flames," as well as advanced actions such as "triangle jump" and "tackle," to face off against formidable monsters! By acquiring the "souls" that appear when defeating monsters, the special attack gauge will rise, and when the special attack gauge reaches MAX, it will enter a state of wild dance in which the effects of items become even more powerful! Furthermore, if you defeat a monster and obtain a soul while in a wild dance state, the wild dance state will continue! Don't give the monster a chance to counterattack and dance magnificently in the land of peace!

06.10.2003

Jaleco's popular action game "Ninja Jajamarukun" has been released as a 505 exclusive app. Moreover, it is released as a completely original new work. Jajamaru-kun will fight the monsters that come his way, using jumps, shuriken, and items on stages themed around the four seasons of spring, summer, fall, and winter. This game adds new actions such as dash, triangle jump, and tackle. Also, the effects of items will become more powerful as you fill up the special move gauge! In the previous game, you could only destroy blocks above your head, but now you can also destroy blocks above, below, left and right. Also pay attention to the big characters that appear at key points! "Ninja Jajamaru-kun Ranbu", which is currently being distributed as a 505 series exclusive application, has started distribution in response to the enthusiastic voices of users who said, "I want to play it on 504 as well!" Use shuriken, jumps, and items to shoot down the monsters lined up. Of course, the 504 series will also feature new actions such as dash and triangle jump!

21.04.1991

Ninja JaJaMaru: Ginga Daisakusen is an Action game, developed and published by Jaleco, which was released in Japan in 1991.

Part of collection:
Jajamaru (last 3 games)

11.05.2022

A new game in the Ninja JaJaMaru series, with updated mechanics.

12.12.2019

A new Ninja JaJaMaru-kun game being released in the series collection, planned for release by the end of 2019 in Japan.

12.12.2019

A collection containing 5 Famicom games along with a new entry in the Ninja JaJaMaru-kun series.

Part of collection:
Ninja-Kid (last 3 games)

27.05.1988

Famicom port of Ninja Kid II.

31.12.1987

As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies. Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.

01.07.1987

The game tells another story in Ninja-kun series. This time it’s a platform game with some twists. There are two tasks alternating through levels: you are required either to kill every enemy in the level (as in the previous games) or simply to reach the exit. Running into enemies usually won’t kill you, however if you are hit by a single projectile, you’ll have to start from a checkpoint. Enemies vary from plain ninjas to giant skeletons or killer fish. Each level has a time limit, and when this limit is close to an end a fire wheel of death will appear on the screen, chasing Ninja-kun. Ninja-kun has some techniques for successful progression though the levels: many enemies can be temporarily stunned by jumping on them or hitting them from below; and ninja can obtain some power-ups including boomerang, bombs, a devastating fire attack or invincibility. Ninja-kun is capable of wall climbing and wall jumping, the latter requiring some practice from the player. The levels (called “scenes” in-game) are scattered through mountains, caves, beaches and underwater locations. You can choose which set of levels you’ll start in by playing a mini-game at the beginning.

Could be interesting

14.04.1986

Restore peace to a land that has been overridden by evil! One stormy night in feudal Japan, a mysterious force begins to take control over Murasame Castle and its lands. Each lord in four neighboring castles has taken possession of a dark sphere of power, allowing them to summon ninja armies and monsters that wreak havoc in the villages. Takamaru, a brave and young samurai apprentice, has been sent to investigate. He must infiltrate all four castles and defeat the lords before making his way to Murasame Castle. Use sword and shuriken attacks against the swarms of enemies, and unlock the secret behind the source of evil. The game was at first released exclusively for the Famicom in Japan, but it would come to the rest of the world for the first time in 2013 as part of the 3DS virtual console, as well as for Nintendo Switch Online in 2023.

10.08.1990

Shadow of the Ninja, originally released in Japan as Yami no Shigotonin Kage, and later released in Europe as Blue Shadow, is a 1990 futuristic ninja-themed side-scrolling action game by Natsume for the Nintendo Entertainment System.

24.04.1986

A platform game where the main character travels throughout various levels collecting bombs. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family.Each level is split into two parts an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from the games prequel, Bomb Jack. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins and Mighty Drinks. Mighty Coins allow Jack to change colors blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the games timer. Secret passages can also be found in the action zones, activated by finding a Sphinx in a visible or hidden treasure chest.To prevent the player from becoming too greedy, the game automatically sends the player to a Torture Room if they obtain more than 9 Mighty Coins or 99 seconds on the games timer. The only way to escape a Torture Room without losing a life is to complete a number of jumps, which are counted down on the screen. Once the player exits the torture room, Jack automatically loses all Mighty Coins, the timer is reset to 60 seconds, and the game recommences from the beginning of the current level.A Royal Palace room NES version.A Vs. Series version of the game was released in 1986 for the Japanese market not to be confused with the original dedicated arcade version. Differences between the original and vs. series versions include adding a two-player mode, changing the locations of some secret passages and removing a warp trick in the Royal Palace rooms. In the NES version, Jack could warp forward to the next Royal Palace room if he touched the first lit bomb in the current room after the other 23 bombs were collected however, if Jack died in the warping process, he would be sent back to the beginning of the level from which the trick commenced.Mighty Bomb Jack also had a guest appearance on Tecmo Super Bowl, during the halftime show in the Super Bowl

01.04.1989

Legend of Hero Tonma is a side scrolling platform game released by Irem to arcades in 1989.

26.04.1991

Shinobi is a side-scrolling action game by Sega released for the Game Gear in 1991. It was the first Shinobi game developed specifically for a portable game platform.

21.10.1994

This is the third game featuring Firebrand from the Gargoyle's Quest series. It is side a scrolling platformer.

17.06.1988

You've fallen down a hidden manhole into a world of creatures so terrifying they'd scare the rats away. You can panic and perish, or blast your way through an endless maze of tunnels, searching for the secret passages to your escape. And that's the easy part. Because the Masters of the Caverns lay waiting - prehistoric creatures so powerful, so gigantic, they literally fill your screen! So load your arsenal and get ready for Blaster Master.

17.04.1986

Atlantis no Nazo is a side-scrolling platform video game developed and published by Sunsoft and released for the Family Computer in 1986. The game is set in the mythical land of Atlantis. The player controls an amateur adventurer named Wynn, whose objective is to save his master being held captive in the final level.

06.09.2002

In the beginning, Starfy was moving things around Pufftop Palace, until he tripped and dropped some things he was moving. One of them fell into the ocean, which was the Magic Jar, an object that seals the evil being known as Ogura.

02.12.1994

The incredible sequel to the best-selling RPG hit Breath of Fire is here! You are the last member of the Dragon clan, fighting to rid the world of a growing evil. A cast of unusual and exciting companions joins you in your adventures across a wondrous land full of magic and mystery. You'll find strange mystic items, memorable monsters and exotic locations in your quest to conquer evil. There's strategy and spellcasting galore in the hours of compelling action and adventure that awaits you. Breath of Fire II is the ultimate in RPG excitement!

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