Ninja JaJaMaru-kun

15.11.1985
Users 54/100
Genre: Platform
The game stars the brother of Ninja-kun (from Ninja-Kid). Princess Sakura has been kidnapped by Damazu-Dayuu, and because Ninja-Kun is away on a journey, the task falls to young JaJaMaru-kun. In the game, the player starts with three lives and can only run, jump and throw shurikens. The game is divided into stages, each with four floors and eight enemies. Sakura-Hime and Damazu are placed, unreachable, at the top of the screen. Enemies use various projectiles, one of which will cause the player to lose a life. If JaJaMaru-kun lands on top of an enemy, it will simply be temporarily stunned and vice versa. Once an enemy is defeated and offscreen, a spirit will appear and ascend to the top of the screen. It can be collected before it has disappeared to receive points, which vary depending on the enemy. Sakura will sometimes drop petals that the player can collect, and Damazu will sometimes run around, dropping bombs. To advance to the next stage, the player must defeat all eight enemies by using shurikens. Some bricks yield items. They include: A cart that temporarily makes JaJaMaru-kun invincible and faster. Projectiles and enemies will also be destroyed if touched. A bottled substance that makes JaJaMaru temporarily invincible and able to walk through enemies. A red ball that increases speed. Bombs (which must be avoided). Coins that yield various amounts of points. An extra life. If all three types of power-ups are collected, Gamapa-kun, a giant frog, will be summoned, which is completely invincible and able to eat all enemies. If three of Sakura's petals are collected, the player will go to a bonus stage in which JaJaMaru-kun is on the bottom and Damazu at the top. Damazu drops bombs, and the player throws shurikens upward. If the player manages to hit Damazu, bonus points are awarded. If the JaJaMaru-kun is hit by a bomb, he goes on to the next stage. Initially the game was released exclusively in Japan, but it came to the rest of the world for the first time in 2007 as part of the Wii virtual console, as well as for Nintendo Switch Online in 2021.

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Part of collection:
Jajamaru (last 3 games)

11.05.2022

A new game in the Ninja JaJaMaru series, with updated mechanics.

12.12.2019

A new Ninja JaJaMaru-kun game being released in the series collection, planned for release by the end of 2019 in Japan.

12.12.2019

A collection containing 5 Famicom games along with a new entry in the Ninja JaJaMaru-kun series.

Part of collection:
Ninja Jajamaru-kun (last 3 games)

17.06.2021

Crimson ninja costumes run through the four seasons! Use a variety of actions and rescue Princess Sakura! This work, "Ninja Jajamaru-kun Ranbu", which was previously released on feature phones, is a legitimate sequel to the "Ninja Jajamaru-kun" series, one of Jaleco's representative works. On stages themed around the four seasons of spring, summer, fall, and winter, use a variety of items such as "shurikens," "scrolls," and "flames," as well as advanced actions such as "triangle jump" and "tackle," to face off against formidable monsters! By acquiring the "souls" that appear when defeating monsters, the special attack gauge will rise, and when the special attack gauge reaches MAX, it will enter a state of wild dance in which the effects of items become even more powerful! Furthermore, if you defeat a monster and obtain a soul while in a wild dance state, the wild dance state will continue! Don't give the monster a chance to counterattack and dance magnificently in the land of peace!

06.10.2003

Jaleco's popular action game "Ninja Jajamarukun" has been released as a 505 exclusive app. Moreover, it is released as a completely original new work. Jajamaru-kun will fight the monsters that come his way, using jumps, shuriken, and items on stages themed around the four seasons of spring, summer, fall, and winter. This game adds new actions such as dash, triangle jump, and tackle. Also, the effects of items will become more powerful as you fill up the special move gauge! In the previous game, you could only destroy blocks above your head, but now you can also destroy blocks above, below, left and right. Also pay attention to the big characters that appear at key points! "Ninja Jajamaru-kun Ranbu", which is currently being distributed as a 505 series exclusive application, has started distribution in response to the enthusiastic voices of users who said, "I want to play it on 504 as well!" Use shuriken, jumps, and items to shoot down the monsters lined up. Of course, the 504 series will also feature new actions such as dash and triangle jump!

21.04.1991

Ninja JaJaMaru: Ginga Daisakusen is an Action game, developed and published by Jaleco, which was released in Japan in 1991.

Part of collection:
Ninja-Kid (last 3 games)

27.05.1988

Famicom port of Ninja Kid II.

31.12.1987

As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies. Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.

01.07.1987

The game tells another story in Ninja-kun series. This time it’s a platform game with some twists. There are two tasks alternating through levels: you are required either to kill every enemy in the level (as in the previous games) or simply to reach the exit. Running into enemies usually won’t kill you, however if you are hit by a single projectile, you’ll have to start from a checkpoint. Enemies vary from plain ninjas to giant skeletons or killer fish. Each level has a time limit, and when this limit is close to an end a fire wheel of death will appear on the screen, chasing Ninja-kun. Ninja-kun has some techniques for successful progression though the levels: many enemies can be temporarily stunned by jumping on them or hitting them from below; and ninja can obtain some power-ups including boomerang, bombs, a devastating fire attack or invincibility. Ninja-kun is capable of wall climbing and wall jumping, the latter requiring some practice from the player. The levels (called “scenes” in-game) are scattered through mountains, caves, beaches and underwater locations. You can choose which set of levels you’ll start in by playing a mini-game at the beginning.

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