One Hour One Life

27.02.2018
Users 70/100
A multiplayer survival game of parenting and civilization building by Jason Rohrer.
This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour...

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Forks

14.03.2018

A fork of One Hour One Life that explores less restrictive settings and gives players significantly more liberty to explore the world, its unique mechanics and large collection of craftable items and objects. The private aspect, regarded as undesirable and futile on the original production, is also considerably more pronounced in this diversion. The game management team maintain a Discord community in which they themselves are active members, causing a good portion of the game to also be shaped by the community. That is more evident on the extensive use of graphic content based on art created by members of the community and submitted for use in the game. A source code repository is also maintained on Github and on several occasions code submitted by users were accepted and later implemented into the game.

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