Pathologic Classic HD
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Parent game
Pathologic is a Russian survival-horror/RPG about a remote steppe town collapsing under a plague, with the story told through three playable outsiders: the Bachelor, the Haruspex, and the Changeling. Each route covers the same 12-day catastrophe from a different worldview, but rather than offering a clean mystery to unravel, the game forces you to survive inside a collapsing social order where resources are scarce, motives are unclear, and every explanation of the town feels partial or suspect.
Part of collection:
Pathologic
(last 3 games)
The Marble Nest is a DLC for Pathologic 2, offering a self-contained story. Play for a single day as Dr. Daniil Dankovsky, a scientist from the Capital, a fighter of death, and another doctor trying to save the Town alongside the Haruspex, and uncover a different perspective on the events—and Death itself.
Pathologic 2 is a reimagining of the original, focused on the Haruspex, Artemy Burakh. You return to your plague-stricken hometown as a surgeon-healer caught between local kinship traditions, colonial urban power, impossible medicine, hunger, exhaustion, and a clock that never stops. Compared with the 2005 game, it is more mechanically coherent and cinematic, but still intentionally punishing: you are meant to triage, fail, compromise, and live with irreversible consequences.
In Pathologic players embark on a dark journey to explore a remote town built upon old tanneries and butcheries just as a mysterious and deadly disease breaks out. Pathologic Classic HD is an extensive remaster of the original game, featuring updated graphics and effects, while addressing the most prominent critiques of the original with a completely redone English script, brand new re-recorded voice-overs and reinstated text and dialogue.
Could be interesting
Pathologic 2 is a reimagining of the original, focused on the Haruspex, Artemy Burakh. You return to your plague-stricken hometown as a surgeon-healer caught between local kinship traditions, colonial urban power, impossible medicine, hunger, exhaustion, and a clock that never stops. Compared with the 2005 game, it is more mechanically coherent and cinematic, but still intentionally punishing: you are meant to triage, fail, compromise, and live with irreversible consequences.
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