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This text adventue is the conclusion of Savage Island, Part I. You are still trying to find the secret of the island in the pacifuc ocean. A code sheet which came with game will enable you to solve mystery concerning the island.
"War may sometimes be a necessary evil. But no matter how necessary, it is always an evil, never a good. We will not learn how to live together in peace by killing each other's children." - Jimmy Carter A piece of Interactive Fiction written by Carolyn VanEseltine.
An adaptation of Hamlet in which the player takes the role of Polonius's servant, trapped by fate.
Your vision clears as you gently land in an endless landscape. There is the wind, a bleak and chill thing. And there is your sense of uncertainty: You don't know which way to go. Or, maybe, which way you went.
You're an ordinary Soviet citizen, but to your surprise you are selected to play a highly important part in the defense of the Motherland - and then the crisis comes...
The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?
A game about the daily routine of a factory worker.
In this wonderfully laconic spoof of the Scott Adams style of adventures, you play as Jason of the Argo, tasked by King Pelias to bring the Golden Fleece to him or die.
It's been a hectic year, and it's time to get away. He told you that, and you agreed. Now you're here, in a grove of aspen, and long for a good, long bath in the nearby hot spring.
A small game set in a tiny solar system, where the mechanism that powers the rotation of the Earth (approx. diameter 8 feet) has broken down and must be repaired.