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The year is 1999. The place is Godfield, Louisiana: the tech capital of the world, where the sky bleeds acid and the mud boils in the bayou. It’s time for your state-mandated digital therapy. Computerfriend is a text-based interactive fiction game by Kit Riemer. 20-60 minute playtime, 6 endings.
An equation is a language, which is a road to move information. All matter is information. Even a crust trimmed from a sandwich. Even a planet's crust, adrift in space, with its core blown. Those lights are the last cities, sparkling in the dark. That crescent husk is what remains, floating between the stars. Everything is an engine, and every planet is a vehicle.
Your commute is simple enough. Or at least, it should be. But today, the entire public transportation system seems to have it out for you - and is it just you, or does the geography keep... shifting?
It is year 2888 and the home planet earth is a wasteland. Your mission is to eradicate evil space bees and make full safety for humans all over.
Captain Gail Pilgrim has been flying starships since she was a kid, ferrying passengers between planets and space stations across the galaxy. She has no reason to expect that this latest trip to Alpha Centauri will be anything special, even if her passengers are a little more diverse than usual....
One year after the events of Episode I, Captain Pilgrim is once again carrying a shipload of passengers between star systems. This time her guests include a mysterious priestess, a wayward youth and a robotics genius.
Still reeling from the life-changing events of the previous episode, Gail seeks out a safe haven with her father in the Delta Pavonis system. However, she soon learns that the politics of Planet Leto can be as treacherous and unpredictable as the local weather. What's more, her father seems to have disappeared under suspicious circumstances ... can she find him before her enemies catch up with her?
Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology". The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY.[2] A sequel, Stationfall, was released in 1987. Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its dangers and uncover its secrets.
Journey through a surreal, vivid and highly stylized world filled with mystery, wild high-speed traversal, endearing characters, and massive enemy encounters. The Void beckons…
Embark on an exciting journey in Only UP! Exploring a huge world full of secrets and mysteries, you have to get as high as possible, and the most interesting starts above the clouds...