Police Quest: In Pursuit of the Death Angel

31.12.1992
Users 62/100
This enhanced remake of Police Quest has been completely re-drawn using 256-color VGA graphics. Instead of the text-based interface of the original version, the remake features icons corresponding to the commands Walk, Look, Touch, and Talk for interaction with the game world. The two versions also have some gameplay-related differences. The driving sequences from the original game have been simplified: the player is no longer required to physically navigate the car and input is limited to making the right turns while the car is driven automatically, and occasionally braking at stop signs. The mandatory poker mini-game during the final segment of the game has been made optional. A few puzzles have different solutions, though not all of those are simplified, and in some instances the puzzles have become more complex in the remake. Story-wise, the game remains the same for the most part, but it also includes re-written and additional dialogue not seen in the earlier version.

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01.12.1987

Police Quest: In Pursuit of The Death Angel is an adventure game in which gameplay is centered on interacting with the environment to resolve a series of scenarios. These largely revolve around typical police work, such as securing crime scenes and recovering stolen vehicles, while following proper duty procedures. The original release of the game required the player to type in the desired actions, such as opening doors, pressing buttons, or firing one's gun, while the remake allows the player to use the mouse to select actions from a menu and objects in the environment.

Part of collection:
Police Quest (last 3 games)

15.09.2006

Walk the thin, blue line in four of the most realistic crime games ever created, packed with complex storylines and real-life mysteries that only a handful of real police officers ever face - or solve.

31.12.1993

The fourth entry in Sierra On-Line's gritty crime drama adventure game series ... "Crawl Inside the Mind of a Serial Killer"

31.12.1992

This enhanced remake of Police Quest has been completely re-drawn using 256-color VGA graphics. Instead of the text-based interface of the original version, the remake features icons corresponding to the commands Walk, Look, Touch, and Talk for interaction with the game world. The two versions also have some gameplay-related differences. The driving sequences from the original game have been simplified: the player is no longer required to physically navigate the car and input is limited to making the right turns while the car is driven automatically, and occasionally braking at stop signs. The mandatory poker mini-game during the final segment of the game has been made optional. A few puzzles have different solutions, though not all of those are simplified, and in some instances the puzzles have become more complex in the remake. Story-wise, the game remains the same for the most part, but it also includes re-written and additional dialogue not seen in the earlier version.

Part of franchise:
Police Quest (last 3 games)

10.02.2011

This digitally distributed game collection includes: - Daryl F. Gates' Police Quest: SWAT - Police Quest: SWAT 2

01.03.2008

SWAT Elite Troops is the second game of the Police Quest series to be released for mobiles.

16.10.2007

In SWAT: Target Liberty, you will lead a team of highly trained officers on missions to safely rescue hostages while subduing and eliminating enemies utilizing authentic SWAT combat tactics, close-quarters combat, and less than lethal weapons; all the while uncovering a plot that threatens to drive the U.S. to the brink of a world wide nuclear conflict. Tactical/squad-based gameplay, randomized AI placement, team development and multiplayer maps create an authentic and realistic SWAT experience.

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01.10.1991

The third game in Sierra's Police Quest series. Based again in Lytton, Sonny Bonds has been promoted, and is forced to deal with both the questionable ethics of a colleague and the attempted murder of his wife, as the sleepy California city is under attack by a deranged serial killer.

01.11.1988

The second game released in the Police Quest franchise. It follows the adventures of Sonny Bonds after his recent promotion to the Homicide squad in the fictional town of Lytton, California in 1988.

01.12.1987

Police Quest: In Pursuit of The Death Angel is an adventure game in which gameplay is centered on interacting with the environment to resolve a series of scenarios. These largely revolve around typical police work, such as securing crime scenes and recovering stolen vehicles, while following proper duty procedures. The original release of the game required the player to type in the desired actions, such as opening doors, pressing buttons, or firing one's gun, while the remake allows the player to use the mouse to select actions from a menu and objects in the environment.

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Twin Mirror is a psychological thriller wrapped around an investigation where your memories, choices, and relationships will determine Sam's complicated fate. In Twin Mirror, every decision you make alters the course of your investigation, as well as your relationships in Basswood. Trust others or rely only on yourself in your hunt for the truth. But no matter your choices, your story is yours. Take a look in the mirror - what will you see?

01.02.1989

The Colonel's Bequest is a character-driven graphic adventure game by Sierra On-Line. It was developed for Atari ST, Amiga, and MS-DOS in 1989. It was the first of the short-lived Laura Bow Mysteries series created by Roberta Williams. The thrill and suspense of The Colonel's Bequest is unprecedented in animated adventure games. Never before has a plot been so complex, or characters so well developed. From the die-hard mystery fan, to the veteran 3-D adventurer, this game is not to be missed.

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Tell Me Why is the latest narrative adventure game from DONTNOD Entertainment, the studio behind the beloved franchise, Life is Strange. In this intimate mystery, twins Tyler and Alyson Ronan use their supernatural bond to unravel the mysteries of their loving but troubled childhood in beautiful small-town Alaska.

19.07.2022

As Dusk Falls is an original interactive drama from INTERIOR/NIGHT that explores the entangled lives of two families across thirty years. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this uncompromising story of betrayal, sacrifice and resilience. Drive the lives and relationships of multiple characters in a decades-spanning story told across two intense books.

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Broken Sword 2.5: The Return of the Templars is a fan made sequel to continue the storyline after the first two games in the Broken Sword adventure series, and ties up the events leading up to the third game. Like the first two games, a 2d view is used with point-and-click gameplay instead of the full 3d from the later games. Familiar locations all over the world are mixed with new settings and characters. George, Nico and André all return, but new ones such as Christophe Brai and English historian Jimmy McLaugh also play an important role. Movement is done with the mouse, while the cursor changes automatically to an available action when hovering over a hotspot. Items are stored in an inventory and dialogues trees are shown as icons representing items or characters. Players will control George and Nico intermittently throughout the story. It is also possible to die in the game. Although it is a tribute to the original series, the production values are high with entirely new environments, characters, rendered cut-scenes, sounds and a storyline that match the original games. Some people involved with the original game have contributed and there is full German (with a few of the voices of the original games) and English voice acting.

01.08.2001

Follow Ancient Clues to Find Marie Antoinette’s Legendary Secret!

25.05.2018

Detroit: Become Human is an interactive narrative adventure game developed by Quantic Dream and released in 2018. Set in a near-future Detroit where androids serve humans, the story follows three android protagonists—Kara, Connor, and Markus—who shape the city’s fate through their choices. Gameplay combines exploration, dialogue interactions, and quick-time events, with branching storylines and multiple endings. The narrative explores themes of artificial intelligence, freedom, and morality.

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