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Yeardle is a "Wordle clone" focused on identifying the specific year of three random historical events. Players have eight tries to find the right answer, and previous guesses will change color depending on how close the correct year is.
Gamedle is a game made for gamers, created by a single developer. Inspired by Wordle, Framed and the other spinoffs. Guess the videogame by its cover, every day a new game. You can also try the Unlimited mode to play non-stop.
Every day, there is a new Mystery Country. Your goal is to guess the mystery country using the fewest number of guesses. Each incorrect guess will appear on the globe with a colour indicating how close it is to the Mystery Country. The hotter the colour, the closer you are to the answer.
When a little brat girl named Polly Spark sends 25 of her fathers robots in time to change history, it's up to you and a robot boy named Botley to capture the Robots and bring history back to normal. In Polly's mystery Mountain Mansion you must go around the Mansion playing games and Logic puzzles that teach 2nd, 3rd and 4th grade subjects, to save the world from crazy history.
Wikitrivia is a trivia browser game created by Tom J. Watson, which gained popularity in January 2022. Players are presented with a timeline and a card with a subject and a type of date, and must put the event in the correct place in the timeline.
A daily geography guessing game, where players are initially given data about a country's exports to assist in guessing the correct country.
Guess the word in 6 tries. After each guess, the color of the tiles will change to show how close your guess was to the word.
Squaredle is a daily word finding game. Form words in a 4x4 grid by connecting letters up, down, left, right and diagonally. New puzzle every day, with harder puzzles later in the week. Includes leaderboards and special larger puzzles.
Tusmo is a word-game like Wordle but using the french TV show Motus rules. You can play it with your friends or by yourself.
A daily puzzle game in which players must guess the five-letter word of the day within six attempts, with each failed guess giving them information as to whether the letters they have used appear in the correct word, and where.