Radiant Silvergun

23.07.1998
Genre: Shooter Arcade
The home port of Radiant Silvergun for the Sega Saturn includes the original arcade game, as well as an added story mode, featuring new FMV sunscreens as well as remixed and reorder stages, five new bosses, and the ability to carry over weapon upgrades after a game over.

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28.05.1998

Unlike in most other shoot 'em ups, there are no power-ups. All weapons are available from the start. Weapons can 'level up', however, becoming more powerful as the player uses them to score points. There are a selection of 7 weapons that can be used at any given time: The game is designed so that there is almost always a 'right' weapon for any situation. The bosses in the game are designed so that they have multiple 'sections' which, if all destroyed before the 'core' of the boss, will award the players with point bonuses. Being able to apply the right weapons on any different boss is key to obtaining these bonuses. For example, a boss may have two sections located on either side of the screen. You could immediately go up to one and begin shooting it with a vulcan, or you could hover in the centre and hit both at the same time with the side bombs. This would increase your chance of obtaining the bonus before the time limit runs out and the boss self-destructs. The game rewards players for "chaining" enemies of just one of three colors, red, blue, or yellow. Whenever the player kills three enemies that are of the same color, who can obtain a points bonus. This also facilitates faster upgrading of weapons.

Part of collection:
Radiant Silvergun

28.05.1998

Unlike in most other shoot 'em ups, there are no power-ups. All weapons are available from the start. Weapons can 'level up', however, becoming more powerful as the player uses them to score points. There are a selection of 7 weapons that can be used at any given time: The game is designed so that there is almost always a 'right' weapon for any situation. The bosses in the game are designed so that they have multiple 'sections' which, if all destroyed before the 'core' of the boss, will award the players with point bonuses. Being able to apply the right weapons on any different boss is key to obtaining these bonuses. For example, a boss may have two sections located on either side of the screen. You could immediately go up to one and begin shooting it with a vulcan, or you could hover in the centre and hit both at the same time with the side bombs. This would increase your chance of obtaining the bonus before the time limit runs out and the boss self-destructs. The game rewards players for "chaining" enemies of just one of three colors, red, blue, or yellow. Whenever the player kills three enemies that are of the same color, who can obtain a points bonus. This also facilitates faster upgrading of weapons.

Could be interesting

12.05.2003

Be the new saviour as the Iridion force strikes back! A century has passed since the Iridion Empire was defeated. Humans have populated the old Iridion galaxy giving mankind freedom and peace. Suddenly, all communications with the human outposts are lost. The Iridions are back! Planet Earth is too far away to offer help. The only chance? A lone powerful spaceship...Yours!

01.01.1986

A vertical scrolling shoot 'em up. Fire guns and drop bombs on the enemies in this deep space battle. Pickup assorted power-ups. The screen also scrolls left and right if your ship nears the edges of the screen.

31.12.1983

You are Frald Rancer and control a space ship which must journey from your home planet to outer space to defeat enemy invaders. Once all the enemies are defeated then return home. The game moves in a forward direction where the screen objects move towards and down to the player. Approaching enemy ships are small, in the distance, and become larger and move faster as they approach the player. The player controls a fighter at the bottom of the screen, which can only move from side to side. Shots can be fired at a diagonal, as well as straight, by twisting the joystick from side to side. At certain stages, ground targets will appear and can be destroyed by using the "Burn" button. The laser disc generated backgrounds are largely non-interactive during game play. They form the backgrounds on which the game is played on. Scenes do work in with the backgrounds, however that is the extent. Some backgrounds appear as they should have elements of interactively, however, were not used in the release of the game. These include scenes where the player is going through an asteroid field and asteroids fly towards the player. Another scene is in the crystal caverns, where there are many obstacles which could have been made to be avoided. These are only two of many scenes which could have had interactive elements. The game may have been decided to have been too hard to play with these background obstacles and computer fighters to play. Hence removing the background interactively to make the game more playable. The game starts with the player in Frald Rancer's home city, then taking off into outer space via a fly-by of the city. The backgrounds are very Sci-Fi and are fantasy themed. They are very interesting, more so than the game. The music from the laser disc also complements the laser disc video very well and makes up for the sometimes annoying, computer generated sounds.

31.12.1983

Juno First is a shoot 'em up originally developed and published by Konami Corporation for Arcades. The game was later published by Mylstar Electronics (US arcades), Datasoft Inc. (Atari 8-bit, PC Booter, and Commodore 64), and Sony Computer Entertainment Japan (MSX). Juno First is a top down, vertical scrolling shooter in which there is a limited amount of time to defeat the enemies in each wave. The players spaceship starts out with a laser that has a longer reach than the enemy weapons. The enemies start out firing a few bullets at the ship but the amount enemy fire rapidly increases as players progress through to the next waves. Certain enemies fire tracking missile-like projectiles that can shoot additional bullets.

01.11.1985

Alpha Mission is a vertical scrolling shooter that has similarities to Xevious, with the use of air-to-air and air-to-ground weapons.

31.12.1987

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19.09.1986

In Super Xevious: Gamp no Nazo the player controls a spaceship named the Solvalou in its mission to destroy a powerful supercomputer named GAMP, which took over Earth during an ice age. Gamp no Nazo features a heavy focus on puzzle-solving, with each of the game's 21 levels posing a puzzle that must be solved to progress.

30.08.2018

Psyvariar Delta is a classic shooter known for the Buzz System, where players level up by grazing enemy fire and chaining Buzz. Also included in this version are 2 HD remakes of the arcade classic Psyvariar Medium Unit and Psyvariar Revision with new additional features.

01.05.1984

This was Capcom's first arcade game. The player controls a spaceship with a single objective: destroy incoming enemies. The vessel has two different weapons: a primary weapon with infinite ammunition and a limited supply of bombs. By picking up the "Pow" icons, which sporadically appear throughout the levels, the player can replenish supplies. [wikipedia]

31.12.1981

Space Odyssey is about exploring the sci-fi universe, enjoy the pleasable graphics along with amazing soundtracks. Available for both PC, HTC Vive and Oculus Rift users!

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