Return to Krondor

24.11.1998
Users 50/100
The story revolves around the disappearance of the Ishapian Church's most sacred relic, the Tear of the Gods. A band of ruthless pirates - in the employ of Sidi, a shadowy, half-mad sorcerer - attempt to seize the Tear from the Ishapian treasure ship; but in the process, they sink the ship accidentally, sending the Tear to the bottom of the Bitter Sea. Your efforts to recover the Tear inadvertently draw you and your group into a violent, three-sided battle over the relic. Your quest leads you from the dizzying heights of Krondor's Palace, through the twisting tunnels of the sewers beneath the city, and into the haunted depths of a temple dedicated to an evil as ancient as the gods themselves.

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Krondor

24.11.1998

The story revolves around the disappearance of the Ishapian Church's most sacred relic, the Tear of the Gods. A band of ruthless pirates - in the employ of Sidi, a shadowy, half-mad sorcerer - attempt to seize the Tear from the Ishapian treasure ship; but in the process, they sink the ship accidentally, sending the Tear to the bottom of the Bitter Sea. Your efforts to recover the Tear inadvertently draw you and your group into a violent, three-sided battle over the relic. Your quest leads you from the dizzying heights of Krondor's Palace, through the twisting tunnels of the sewers beneath the city, and into the haunted depths of a temple dedicated to an evil as ancient as the gods themselves.

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Betrayal at Krondor: Midkemia – a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space. The legends tell of a boy named Pug who would become Master Magician. His friend, Tomas, would wield the unearthly armor of the Valheru and command the armies of Elvandar to fight the final titanic battle at Sethanon. In Betrayal at Krondor experience an all-new tale in the Riftwar legacy as you travel the world of Ramar.

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