Ring of Fire

Scour police records. Antagonize your suspects. Comb through a disturbing crime scene. You'll stop at nothing to expose the truth. Ring of Fire is a search-based detective noir puzzler with a mature narrative set in the hyper-stylized streets of New London.

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01.01.1970

Sleepnet. It's where dreams are literally made. But sometimes dreams need a little help, and that's where you come in. They say a private eye never sleeps, but to crack these cases you'll need to be out cold. Dreamsettler is an early '00s internet simulator in which you solve cases for an array of strange and endearing characters as a Sleepnet Private Investigator. From hunting down elusive soup recipes to unearthing global conspiracies, you'll need to explore countless pages, download apps and master minigames to close your cases and solve Sleepnet's mysteries. You'll start small, with little more than a bare-bones Dreamsettler template page, but before long find yourself caught up in a plot that will determine the very future of Sleepnet and sleeptime computing at large.

28.02.2019

"Photograph's big secret is that it's not a puzzle game. It's five puzzle games. The game is divided into five distinct stories, set in five different times and locations, A player will learn how to solve progressively difficult puzzles in one story, and then move to the next story which has completely different gameplay. That's important because Photograph's other big secret is that it's not a puzzle game, it's a narrative game. The dioramas, the photographs, the sound, the voices, and the puzzles, come together to create a cohesive narrative experience that tells that specific story. Maybe."

20.11.2019

A sci-fi adventure into space station management, mysterious radio messages, motherfucking AIs, sociopathic people in charge, and finding one's true self in a galaxy way too far, far away. How far is far enough?

25.05.2021

A short, quirky sci-fi mystery about freedom, choice, and loneliness.

08.06.2010

Submachine Universe is probably the first ever MSO (massively singleplayer online) created in 2010, extended ever since. You can freely travel between different locations, read theories about Submachine and observe how things work inside this network. There are locations that you might recognize from previous games, there's a lot of new yet undiscovered content, there are even locations that you think you know, but they're somehow different. Surely worth a look. The best part - it's an open project, which means I can add more locations later on and it will all work together smoothly. So, tinfoil hats on and start exploring if you dare, because there are some dark places inside.

21.12.2015

The grand finale of the Submachine saga.

14.03.2014

Enter the new chapter in the Submachine saga. Explore the temple and the secrets hidden within it's ancient walls.

28.09.2012

The submachine is all around you. You can feel it. But you can't really escape it... Or can you...

16.12.2010

Ok, then. As far as I remember Murtaugh betrayed us at the end of Sub6. Now, here lies the question: do we follow him into the rabbit hole? Yes, yes we do. As we end up in the Core, the epicenter of the Submachine structure (or network as some people call it) – we’re discovering completely new world within. Things you have never seen before in submachines, story unfolding before your very eyes and locations you didn’t think were even possible to construct in our physics bound 3-dimentional world. Mindblowage ensues.

15.10.2009

We’re travelling to the outskirts of the submachine universe. Straight to the defense systems of the net. Allegedly no one has ever been there before. That’s what Murtaugh told us in previous game. It is a very desolated area, the human presence in the sub def is unwanted and dangerous. Can you survive this experience?

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