Rise of the Triad: Dark War
Expansion packs
"Extreme: Rise of the Triad", also known as EROTT, is a highly difficult add-on pack for Rise of the Triad: Dark War. It contains an additional 42 levels designed by Joe Siegler and Tom Hall, and utilizes new tricks and traps.
Part of collection:
Rise of the Triad
(last 3 games)
The hunt Returns... Again! Play the original Cult Classic FPS remastered in 4K, with unlimited frame rates, restored content, new episodes, additional music and more. Make 'em eat led or they'll bury you in a lunchbox!
Rise of the Triad is a reboot of the 90's first-person shooter Rise of the Triad: Dark War. It stays very close to the concept of the original game, but with modern graphics, completely different levels and entirely designed in the spirit of the first title. Defining features include very fast gameplay with a focus on explosions and twitch action rather than a tactical approach, huge traps such as spinning blades and spikes, launch pads to bounce and fly through the air, an extreme amount of blood and gore, and many ludicrous and very powerful weapons.
"Extreme: Rise of the Triad", also known as EROTT, is a highly difficult add-on pack for Rise of the Triad: Dark War. It contains an additional 42 levels designed by Joe Siegler and Tom Hall, and utilizes new tricks and traps.
Could be interesting
Welcome to Descent - 30 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.You begin deep below the surface of Lunar Base I where an unknown alien race has taken over the chasm of the Post-Terran Mining Corporation. Lunge straight down mine shafts, twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 360° 3-D... move up, move down, shoot everything everywhere. Hang onto your senses (and your lunch) as you drop straight down mine shafts on a ride that'll leave you spinning.And what's the good of losing your mind if you can't share the experience with your friends? Descent invites you and your buddies to dive into the action together with head-to-head combat and cooperative two-player modem and eight-player network support.
Shadow Warrior is a first-person shooter video game developed by 3D Realms and released on May 13, 1997 by GT Interactive. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D. Mark Adams ported Shadow Warrior to Mac OS in August 1997. The game's improvements included introduction of true room-over-room situations, the use of 3D voxels instead of 2D sprites for weapons and usable inventory items, transparent water, climbable ladders, and assorted vehicles to drive (some armed with weapons). Although ultra-violent, the game emphasized tongue-in-cheek humor and contained some sexual themes (although less blatantly than in Duke Nukem 3D). A combination of Duke Nukem 3D and Shadow Warrior was published by GT Interactive in March 1998, titled East Meets West.
Contra (also known as Gryzor in Oceania and Europe), is a 1987 run and gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987. The game had multiple ports, including for various computer formats. Several Contra sequels were produced following the original game.
In the war on terror, the battlefield is global and only one special ops squad can protect the world's freedom. it's up to you to lead this elite group through deadly missions against and enemy fuelled by hatred.
Shadow Ops: Red Mercury is an action-oriented first person shooter based on modern military weapons, equipment and tactics, although presented as a "blockbuster action movie" rather than a hardcore realistic military simulation. Players proceed through linear levels while battling terrorists and hostile enemy soldiers in locations spanning all around the globe, such as Syria and France, using an assortment of modern firearms.
This game is action from beginning to end, do not think that you will have a moment of peace, even because Aliens are at war with planet earth, and resting will be your least concern.
In the year 2012, Foreign Terrorists led by the infamous Victor Baloch have taken control of the Twin "U.N towers" in the United States of America, capturing the leaders of the world who were holding a summit at the time. As a member of the Governments "Elite Force", trained to take out terrorists when the talking stops, you must enter one of the towers through its maintenance area, which can be accessed through the sewers. OBC has 40 levels with the first 5 taking place in the sewers where the player, strangely, fights off giant rats and mutants the manual calls Sludge Minions before they enter the first tower to take on the terrorists. The weapons available to the player include a shotgun with infinite ammo, an Uzi, Galil, Flame Thrower and Grenade Launcher (though it functions like a Rocket Launcher). The aim of each level in OBC is to kill a certain number of terrorists on a map before using one of several elevators or stairs to go up to the next floor. OBC pioneered many features including controllable allies (the other members of your squad that join you once you enter the tower). You can order them to follow you or to roam the floor killing all they find. The player can also freely jump between their bodies in the games take on a lives system; as long as the team member they are in isn't killed there is no limit on this. OBC also features a near fully destructible environment; the Flame Thrower can set bad guys, scenery and the level itself on fire, which could make movement extremely hazardous for the player, especially as the fire randomly spreads. The Grenade launcher meanwhile can destroy any wall (with some hard coded exceptions). Like Blake Stone OBC also features textured floors and ceilings. Though unlike Blake, OBC could have several different floor textures on the same map. However OBC's floor/ceiling graphics were partially parallax meaning they appeared to "warp" as the player moves around.
Global Operations is a first-person tactical shooter computer game developed by Barking Dog Studios and published by both Crave Entertainment and Electronic Arts. It was released in March 2002. (Wikipedia)
Contra Force is an action shooting game released by Konami for the Nintendo Entertainment System in 1992 in North America. It is a spinoff of the Contra series, being the third game in the series released for the NES following the original Contra and Super Contra, although the game's plot and setting are unrelated to previous entries, as the villains in the game are human terrorists instead of an alien menace
Contra: Legacy of War is a 3D action game produced by Konami and developed by Appaloosa Interactive that was originally released in 1996 for the PlayStation and Sega Saturn. It was the first of two Contra games that were externally developed by Appaloosa, followed by C: The Contra Adventure in 1998. The game marks the series' jump to three-dimensional graphics and controversial changes in gameplay. Legacy of War was released packaged with a pair of 3D anaglyph glasses, which the game supported. Legacy of War bears the distinction for being the first console game in the series to retain both the Contra title and human characters during its release in Europe and Australia (where the console series has been known as Probotector from the first NES game and up until Contra: Hard Corps). The game was scheduled to be released in Japan as well, but was canceled.