Rise of the Triad: Dark War

21.12.1994
Users 73/100
Genre: Shooter
Rise of the Triad, a first-person shooter, is the successor of Wolfenstein 3D, with a somewhat improved 3D engine. Everything is still composed from blocks, but multiple vertical levels have been added; there are stairs made of platforms floating in air, and jump pads which launch you (and the enemies) high up so that you can walk over tall barriers in your way.
You are part of an elite group of operatives called HUNT (High-risk United Nations Taskforce), and you must stop a maniac cult leader from killing millions of people. While scouting a remote island, you are suddenly surrounded by enemy troops with guns blaring. In the distance you see your boat--your only chance to escape--explode into matchsticks. In front of you is a huge fortress monastery, and your only chance to stop the madness.

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Expansion packs

31.12.1995

"Extreme: Rise of the Triad", also known as EROTT, is a highly difficult add-on pack for Rise of the Triad: Dark War. It contains an additional 42 levels designed by Joe Siegler and Tom Hall, and utilizes new tricks and traps.

Part of collection:
Rise of the Triad (last 3 games)

31.07.2023

The hunt Returns... Again! Play the original Cult Classic FPS remastered in 4K, with unlimited frame rates, restored content, new episodes, additional music and more. Make 'em eat led or they'll bury you in a lunchbox!

31.07.2013

Rise of the Triad is a reboot of the 90's first-person shooter Rise of the Triad: Dark War. It stays very close to the concept of the original game, but with modern graphics, completely different levels and entirely designed in the spirit of the first title. Defining features include very fast gameplay with a focus on explosions and twitch action rather than a tactical approach, huge traps such as spinning blades and spikes, launch pads to bounce and fly through the air, an extreme amount of blood and gore, and many ludicrous and very powerful weapons.

31.12.1995

"Extreme: Rise of the Triad", also known as EROTT, is a highly difficult add-on pack for Rise of the Triad: Dark War. It contains an additional 42 levels designed by Joe Siegler and Tom Hall, and utilizes new tricks and traps.

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01.10.1995

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01.01.1994

In the year 2012, Foreign Terrorists led by the infamous Victor Baloch have taken control of the Twin "U.N towers" in the United States of America, capturing the leaders of the world who were holding a summit at the time. As a member of the Governments "Elite Force", trained to take out terrorists when the talking stops, you must enter one of the towers through its maintenance area, which can be accessed through the sewers. OBC has 40 levels with the first 5 taking place in the sewers where the player, strangely, fights off giant rats and mutants the manual calls Sludge Minions before they enter the first tower to take on the terrorists. The weapons available to the player include a shotgun with infinite ammo, an Uzi, Galil, Flame Thrower and Grenade Launcher (though it functions like a Rocket Launcher). The aim of each level in OBC is to kill a certain number of terrorists on a map before using one of several elevators or stairs to go up to the next floor. OBC pioneered many features including controllable allies (the other members of your squad that join you once you enter the tower). You can order them to follow you or to roam the floor killing all they find. The player can also freely jump between their bodies in the games take on a lives system; as long as the team member they are in isn't killed there is no limit on this. OBC also features a near fully destructible environment; the Flame Thrower can set bad guys, scenery and the level itself on fire, which could make movement extremely hazardous for the player, especially as the fire randomly spreads. The Grenade launcher meanwhile can destroy any wall (with some hard coded exceptions). Like Blake Stone OBC also features textured floors and ceilings. Though unlike Blake, OBC could have several different floor textures on the same map. However OBC's floor/ceiling graphics were partially parallax meaning they appeared to "warp" as the player moves around.

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