Roller Coaster Mania 2

12.07.2006
Genre: Simulator
In RollerCoaster Mania 2 the player can build and ride a roller coaster. The game starts on an empty landscape which the player can use to design his roller coaster. The game uses a drag & drop interface for connecting the different parts, When he is done the player starts the 3D simulation part of the game and chooses where he wants to sit. The he rides it in a first person view while using different camera angles - this is if the roller coaster doesn't break down. The player has to consider physical regularities for his design. There are no missions or managerial aspects.

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RollerCoaster Mania

20.07.2007

Roller Coaster Mania is a single player, mouse controlled game in which the player builds and rides roller coasters. Navigation through the game is mouse controlled and is greatly simplified. The main menu, for example has just three icons, build a roller coaster; ride a pre-made roller coaster; and exit to windows. The build screen is equally simple with three panels in which the player chooses one of the five locations, one of the three styles of coaster each of which has four styles of carriage . When building a coaster the player selects a track section from the menu and places it onto the active end of the build with the mouse. The game automatically adjusts the pieces of track available depending on the piece that was previously laid and the terrain. Sometimes the player will find that the game offers no track pieces at all, this is usually because the track is about to go through landscape, another section of track, or because the terrain makes it impossible to position the track supports. Once a circuit is complete a menu pops up with the options to save the track, test it and to ride it.

12.07.2006

In RollerCoaster Mania 2 the player can build and ride a roller coaster. The game starts on an empty landscape which the player can use to design his roller coaster. The game uses a drag & drop interface for connecting the different parts, When he is done the player starts the 3D simulation part of the game and chooses where he wants to sit. The he rides it in a first person view while using different camera angles - this is if the roller coaster doesn't break down. The player has to consider physical regularities for his design. There are no missions or managerial aspects.

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