Silent Mobius: Case - Titanic
Parent game
"Silent Mobius" (called "Silent Mobius Case: Titanic" on the PSX) was an adventure game developed by Gainax based off the manga and anime series of the same name.
Part of franchise:
Silent Mobius
Silent Mobius: Genei no Datenshi is a Role-Playing game, developed by TechnoSoft and published by Bandai Visual, which was released in Japan in 1998.
Case: Titanic is based on the manga and anime Silent Möbius. It presents an original episode that involves the sighting of a strange ship in the clouds above Tokyo. Closer inspection reveals that the ship appears to be identical to the famous RMS Titanic that sank in the Atlantic Ocean in 1912. The game's nameless male protagonist boards the ship along with Rally, Kiddy, Nami and other heroines from the manga in order to investigate this seemingly inexplicable phenomenon. The gameplay is done in Japanese-style, puzzle-less adventure format. The entire game is set on the Titanic. The player is generally free to visit various areas of the ship in any order, though access to certain locations is restricted and necessary events must be triggered in order to gain it. The commands Look, Talk and Move are used on most screens, and there is no inventory management.
"Silent Mobius" (called "Silent Mobius Case: Titanic" on the PSX) was an adventure game developed by Gainax based off the manga and anime series of the same name.
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Wipeout is a racing game that is set in 2052, where players compete in the F3600 anti-gravity racing league. The game allows the player to pilot one of a selection of craft in races on several different tracks. There are four racing teams to choose from, and two ships for each team. Each ship has its distinct characteristics of acceleration, top speed, mass, and turning radius. By piloting their craft over power-up pads found on the tracks, the player can pick up various weapons and power-ups such as shields, turbo boosts, mines, shock waves, rockets, or missiles. The power-ups allow the player to either protect their craft or disrupt the competitors' craft.
Pocke-Kano - Fumio Ueno is a sort of an adventure game with mini games in which the player start the game meeting Fumio Ueno, a little girl that he finds injured in the floor and he takes to an hospital. After that he will continue visiting her and during the game he will more or less appreciated by her depending of the results of the different mini games that the player can play in his PocketStation that will make him earn money to buy Fumio better presents. One different thing about the game is that you will see her raise from a little girl to a woman (the game last 7 years of the girl's lifetime). Bring up young Fumio Ueno in this girl raising sim. Practice skills away from the PlayStation with the PocketStation memory unit.
Pocke-Kano - Shizuka Houjouin is a sort of an adventure game with mini games in which the player start the game meeting Shizuka Houjouin, a little girl that he finds in the park and after that she takes him to meet her mother. After that he will continue visiting her and during the game he will more or less appreciated by her depending of the results of the different mini games that the player can play in his PocketStation that will make him earn money to buy Shizuka better presents. One different thing about the game is that you will see her raise from a little girl to a woman (the game last 7 years of the girl's lifetime). Bring up young Shizuka Houjouin in this girl raising sim. Practice skills away from the PlayStation with the PocketStation memory unit.
Pocke-Kano - Yumi Aida is a sort of an adventure game with mini games in which the player start the game meeting Yumi Aida, a little girl that he finds in the park and soon he will discover that she is his neighbour. After that he will continue visiting her and during the game he will more or less appreciated by her depending of the results of the different mini games that the player can play in his PocketStation that will make him earn money to buy Yumi better presents. One different thing about the game is that you will see her raise from a little girl to a woman (the game last 7 years of the girl's lifetime). Bring up young Yumi Aida in this girl raising sim. Practice skills away from the PlayStation with the PocketStation memory unit.
This is the latest work by Steins;Gate creator Chiyomaru Shikura, in collaboration with returning staff from the Science Adventure Series.
Kowloon's Gate is a 1997 Japanese adventure video game developed by Zeque. Set in the Kowloon Walled City in Hong Kong, it is considered a cult hit. Kowloon's Gate is a first person adventure game that puts the player in a futuristic fantasy world in which he will take the role of a young woman (a master feng shui) that will have to encounter different people, fight evil enmies, and solve some strange situations and puzzle to advance in the adventure and try to make that the world won't dissappear. Kowloon's Gate uses motion JPEG technology to render the strange CG enviroments you'll explore. Interact with unique characters, traverse the real-time 3D scenes freely, and solve imaginative puzzles in this Adventure game.
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Xenogears Blends Authentic RPG Gameplay with Exquisite Hand-Drawn and Computer-Generated Animation in a Grand Science Fiction Tale. An intricate storyline involving many human and non-human characters will prove to captivate audiences of all ages. Players can rotate the amazingly detailed 3D gameplay maps 360 degrees, and have the ability to navigate around the environment by jumping and climbing. In battle, mega-robots can be controlled, adding great variety to play. A new real-time combat system eliminates restrictive menus, using button commands to provide fast-paced, intuitive action. Players can wield dramatic magical spells or engage in real-time polygonal robot vs. robot battles. Combined with dynamic camera angles and intense lighting effects, Xenogears is an experience that won't be forgotten.
Tomba! is a side-scrolling platformer in which players control Tomba, a wild boy on the search for his grandfather's bangle that was stolen by some evil pigs. Although Tomba is normally restricted to a two-dimensional plane, there are certain points where he can jump or climb onto a new plane. Tomba's main method of attack is to jump on top of enemies to grab them, allowing him to hop around on them before throwing them away. This can also be used to open other objects such as eggs or treasure chests. Tomba is also able to use various projectile weapons such as maces and boomerangs and can swing on branches and poles. The game is based around a mission system, where the main character's (Tomba's) skills are employed to complete various tasks. Completion of a mission gives a certain amount of adventure points (AP) which are required for AP boxes which contain food (which gives you AP and restores 1 space of vitality) or items, and you may for example need 50,000 AP to open one. AP is also used to gain access to special places or information later in the game. Not all missions are necessary to progress in the game, however, they are required to achieve full completion. There are 130 events (missions) in the game, many of them rely on other events to be completed.
Policenauts is an interactive movie/graphic novel/adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. On August 24, 2009 (in honor of the 46th birthday of the game designer, Hideo Kojima), an unofficial English translation patch was released onto the internet. The game is set in a primarily first person perspective and uses a point-and-click interface: the player can move the cursor and have the protagonist (Jonathan Ingram) analyze objects around his environment or talk to other characters in the game. Like in Snatcher, the game features shooting segments where the player must defend their character from incoming enemies. The player can use the shooting trainer at the police department to test their reflex and accuracy. There are numerous puzzles in the game, including an event where the player must dismantle a bomb by following their partner's instructions. The console versions of the game all include support for their respective mouse peripherals. The Saturn version features light gun support for the shooting segments. The game was notable for being an early example of extensive voice recording in video games. It also featured a theme revolving around space exploration and occasional full-motion video cut scenes. The gameplay was largely similar to Snatcher, but with the addition of a point-and-click interface and some first-person shooter segments. Policenauts also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a save, an element Kojima would later use in Metal Gear Solid. The PlayStation version of Policenauts could also read the memory card and give some easter egg dialogues if a save file of Konami's dating sim Tokimeki Memorial is present, a technique Kojima would also later use in Metal Gear Solid.