Sleepless in the Sapphire City
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genderfelt is a short interactive zine, in which you read the blog of young person called Anon, going through the process of discovering himself. It focuses on the issue of transmedicalism, and how one can help to pull their peers away from a harmful ideology.
Take the Watson-Scott personality test and discover your deepest and darkest fears. 30 multiple-choice questions will tell you if you're more afraid of clowns, snakes, or something more sinister...
There's something about yourself that you can't live with. Some part you think abhorrent, to be hidden away from sight. It's not a good absence. You've told yourself you feel better. But you don't really believe that, do you? - WINTER is an interactive fiction about sex, trans insecurity, and a girl with a skull for a face.
A Twine ghost story in the English Yuletide tradition, by Michael Lutz.
Another FNAF Fangame: Open Source is a moddable, infinitely changeable version of FNAF 2. It can be anything you want it to be, so make it the most enjoyable horror you have ever imagined. It's a FNAF 2 with newer mechanics, new office and different settings!
A Flash game in which players are given a strung-up doll to sadistically maim.
Someday You'll Return is a story-driven psychological horror game about a desperate search for a missing daughter deep in the woods where you swore you'd never return, brought to you by the creative duo behind J.U.L.I.A.: Among the Stars.
Infliction is a story driven first person physiological horror experience. Set in a regular suburban home, the story is told over alternating time periods spanning 13 years. Through environmental storytelling, Infliction tackles taboo subject matter. While you're discovering what has happened over the last 13 years, you're being stalked by an evil entity. Can you learn enough to vanquish the evil that lies within this family home or will you become a victim?
Observer is a first person perspective horror game that focuses on a dark, atmospheric environment and deep story telling.
The most ambitious I'm on Observation Duty game yet with six unique levels. Gameplay is familiar to those who have played the previous games. The game is part of a series of popular "spot the difference" -type of horror games. In I'm on Observation Duty 6 the players job is to monitor live surveillance camera footage and spot anomalies in the monitored rooms. You can swap between different camera-views. An anomaly means that for example something (e.g. a piece of furniture) has moved, an extra object has appeared or something has disappeared. There's also scary intruders. When you notice something is different in any of the monitored rooms you have to file a report by clicking on the anomaly or choosing the right location and type of the anomaly from a menu to fix it. Anoamalies appear at random so the player never knows what is going to hapen next. Too many active and unreported anomalies means game over. Goal is to survive long enough (from 00:00 to 06:00 in game time). You will need sharp eyes and good memory to survive the entire night. The game contains psychological horror that mainly comes from making the player paranoid about what has changed in the house. There are also some scary monsters that might appear.