Solomon's Key 2

24.01.1992
Some levels contain pipes through which Dana can go, burning jars that melt ice or moving monsters instead of flames. There are ten worlds plus five secret worlds that contain ten levels. The first nine worlds can be played in any order. The tenth level of a world usually features a special challenge like moving flames or monsters and lava that is slowly rising from the bottom.
On a snowy night by the fireplace, a grandmother tells an old story to her children. The island of Coolmint, an icy island far to the north where winter fairies live in peace. One day, however, an evil wizard appears on the island and unleashes a fire monster. Oh, no. If nothing is done, the island will melt. The Fairy Queen called Dana, who was still a novice wizard at the time, Dana's wisdom and courage brought peace to the island. Hoping that Dana's wisdom and courage would restore peace...

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Part of collection:
Solomon's Key (last 3 games)

24.01.1992

Some levels contain pipes through which Dana can go, burning jars that melt ice or moving monsters instead of flames. There are ten worlds plus five secret worlds that contain ten levels. The first nine worlds can be played in any order. The tenth level of a world usually features a special challenge like moving flames or monsters and lava that is slowly rising from the bottom.

24.01.1992

The aim of the game involves players extinguishing all fires in a level in order to proceed. They do this by creating and melting ice (in a Lode Runner style) or kicking ice onto the fires. This game also has a level editor (which may expose some bugs that substantially affect the game mechanics).

01.04.1991

Solomon's Club is a puzzle game, developed by Graphic Research and published by Tecmo, which was released in 1991.

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