Soreyuke Ebisumaru: Karakuri Meiro - Kieta Goemon no Nazo

01.03.1996
Genre: Puzzle
A spin-off game of Ganbare Goemon series. It is a puzzle game starring the titular fat ninja. Viewed from an overhead angled perspective, you are given a small level and must guide Ebisumaru to the end.

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Part of collection:
Mystical Ninja (last 3 games)

23.06.2005

A Ganbare Goemon game released for the Nintendo DS on June 23, 2005 in Japan. Its release marked the revival of the series' medieval Japanese themes and quirky humor, as previous games had taken place in a futuristic setting or with a more serious tone.

21.05.2004

Famicom Mini: Ganbare Goemon! - Karakuri Douchuu is a Game Boy Advance video game released in 2004 by Nintendo. It is a remake of Konami's Famicom game Ganbare Goemon! Karakuri Douchuu, and little to no alterations were made on the game to stay faithful to the original title. The game was not released in America or Europe, and thus was exclusive to Japan. It was part of the Famicom Mini Series that re-released a variety of classic Famicom games for the Game Boy Advance.

07.05.2003

Mini Kyodai Robo Goemon Compact is a role-playing game for mobile phones, part of the Ganbare Goemon series. It was published by Konami and released in May 7, 2003 exclusively in Japan.

Part of franchise:
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25.12.2014

Arcade Archives: Mr. Goemon is a port of the action game Mr. Goemon. The player has to reach the goal by using various items while not getting caught by the enemies. This title is said to be the foundation of the Ganbare Goemon series which is the representative title for Konami at the time.

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A Ganbare Goemon game released for the Nintendo DS on June 23, 2005 in Japan. Its release marked the revival of the series' medieval Japanese themes and quirky humor, as previous games had taken place in a futuristic setting or with a more serious tone.

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Famicom Mini: Ganbare Goemon! - Karakuri Douchuu is a Game Boy Advance video game released in 2004 by Nintendo. It is a remake of Konami's Famicom game Ganbare Goemon! Karakuri Douchuu, and little to no alterations were made on the game to stay faithful to the original title. The game was not released in America or Europe, and thus was exclusive to Japan. It was part of the Famicom Mini Series that re-released a variety of classic Famicom games for the Game Boy Advance.

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Super Nazo Puyo: Rulue no Roux is the sequel to Nazo Puyo: Arle no Roux. It was succeeded by Super Nazo Puyo Tsu: Rulue no Tetsuwan Hanjouki. A Nuisance Puyo variation known as Iron Puyo was introduced in this game. Super Nazo Puyo: Rulue no Roux uses the basic rules of Puyo Puyo. The game controls like a normal Puyo Puyo game with all five colors available and the ability to roate clockwise and counter clockwise, except the ability to double rotate and climb is not possible. Each puzzle gives the player different objectives to clear. The objectives range from clearing all of a specific color of Puyo, clearing all Nuisance Puyo, creating a specific chain length, clearing a certain amount of Puyo simultaneously, or simply clear the whole board. Every time the player fails to complete a puzzle, the player's health will deplete, as indicated by Arle or Rulue's expression gradually getting more distressed. If the player's health depletes completely, they'll receive a Game Over and can either choose to continue from the last save or quit back to the title. The player can recover completely if the gauges on the right side of the screen fills completely and rank up, with each cleared puzzle filling it gradually. On the pause menu, the player has the option to skip a puzzle at the cost of health. There are five game modes: Arle's Roux, Rulue's Roux, Road to Chains, Endless Puyo, and Editor. In the first three modes, the player must solve the presented tasks with a set of available Puyo. Arle's Roux focuses on a scenario with Arle, acting as the normal course with her puzzles only involving standard Puyo. Rulue's Roux is the mode that focuses on Rulue and acts as the expert mode, with her puzzles including Iron Puyo and Blocks. In both modes, the objective is to clear puzzle sets from varies characters within an area, with one character acting as a boss that cannot be challenged until the others are beaten. Once the boss of a given area is beaten, the player will progress to the next area. Road to Chains acts as a challenge mode where the player is given a series of puzzles to solve at a gradually increasing difficulty, with the player being unable to restore health. The Endless Puyo mode is a regular endless mode except that 6 next Puyo are shown instead of 1 next Puyo, and that nuisance Puyo will fall in the higher levels of difficulty. The Editor mode allows you to place Puyo freely in a manner similar to Practice Notebook in Puyo Puyo 7. You can also set a list of next Puyo and the task to be solved.

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