Space Invaders Anniversary

31.12.2003
Genre: Arcade
Space Invaders Anniversary celebrates the 25th anniversary of the oldest Taito franchise.

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Part of collection:
Space Invaders (last 3 games)

26.03.2009

High-speed action-packed game play returns with the addition of exciting head-to-head battle modes, a challenging new time attack mode, and expanded game play progression that goes beyond Fever Time to SUPER FEVER TIME! Space Invaders Extreme 2 - faster and more exhilarating than ever before!

31.12.2008

Fire against the invaders by stomping buttons.

21.02.2008

Space Invaders Extreme combines the captivating essence of the original game with a stunning alliance of futuristic graphic design and cutting-edge audio. The gameplay experience has been developed to maximise on the consoles' abilities, offering players a whole new range of amazing features including a vast array of new power-ups.

Could be interesting

01.01.1970

The first commercial Space Invaders clone for home release.

20.10.2005

Space Invaders Revolution is a new take on the series, which marks a true progression over any version before it: New types of invaders, new rules and new ways to destroy them. Contains a faithful reproduction of the original arcade machine in Classic Mode. New Era mode: the simple rules of Space Invaders are expanded and twisted into a revolutionary step for the classic franchise. New Era mode takes the form of a world tour, with the player confronting the Space Invaders at 20 recognisable geographical locations. In total there are 60 levels to defend and 13 different types of invader to battle. Power-ups include protective shields, additional support craft, rapid-fire shots and column-clearing laser beams - essential aides as the action becomes progressively more intense. Power-ups can be used in combination: using support craft with laser results in three laser beams, decimating multiple waves of invaders with every press of the fire button.

18.11.2006

The game is known in Japan as Space Invaders: Galaxy Beat. It features the original arcade version of the game, a "match-up" mode (similar to Midway's cocktail-only arcade game Space Invaders II, but with a different gameplay) and a new remake with new graphics, sounds and gameplay. It features 3D graphics and new modes of play including multiplayer. Elements of rhythm-action gameplay are incorporated.

01.06.1995

Space Invaders '95: The Attack of the Lunar Loonies is an Action game, developed and published by Taito Corporation, which was released in 1995.

26.03.2009

High-speed action-packed game play returns with the addition of exciting head-to-head battle modes, a challenging new time attack mode, and expanded game play progression that goes beyond Fever Time to SUPER FEVER TIME! Space Invaders Extreme 2 - faster and more exhilarating than ever before!

01.07.1987

R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy". The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).

17.11.1979

Asteroids is an arcade space shooter released in November 1979. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The objective of the game is to destroy both, asteroids and saucers. The triangular ship can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid.

21.02.2008

Space Invaders Extreme combines the captivating essence of the original game with a stunning alliance of futuristic graphic design and cutting-edge audio. The gameplay experience has been developed to maximise on the consoles' abilities, offering players a whole new range of amazing features including a vast array of new power-ups.

01.09.1981

The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured. Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a large point bonus if the player manages to destroy every enemy. Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss Galaga" (which takes two shots to kill) periodically attempts to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation. If the player has more lives remaining, play resumes with a new fighter. The captured fighter flies down with the enemy that captured it, firing upon the player just like normal enemies, and can be shot and destroyed. The player can free the fighter by destroying the boss Galaga while in flight, causing the captured fighter to link up with the player's current fighter, doubling his or her firepower but also making a target twice as large. Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Level 255 to Level 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.

03.10.1990

Super Space Invaders '91 was produced by Taito in 1990. The gameplay adheres much to the original, making it very easy to play. The object in most cases is to simply clear the screen of invaders before they reach bottom. Every so often, however, a boss invader appears that must be hit multiple times to be destroyed.