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Metal Slug is a 1996 run-and-gun arcade video game originally developed by Nazca Corporation and released by SNK for the Neo Geo MVS. It is the first installment in the eponymous series. Set in 2028, players assume the role of Peregrine Falcon Strike Force soldiers Marco Rossi and Tarma Roving in a fight against the Rebel Army led by Donald Morden and overthrow his coup d'état to prevent a New World Order.
Suikoden is a Japanese-style role-playing game with several unusual additions. There are three kinds of combat in the game, the most common one being the traditional turn-based party combat (players can have up to six people in their active party). Magic runes can be equipped on the player's characters which allow limited usage of offensive and healing spells. There are also a few army battles, where the player must control whole units of fighters, archers, magicians, etc., and one-on-one fights (duels).
Space Invaders is a game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up.
Koutetsu Reiiki: Steeldom (also known as just "Steeldom") is a third-person arena-based action game and a follow-up to Reverthion by the same developers. It plays very similarly to Sega's Virtual On, and includes eight playable characters each with their own unique moveset and abilities. There is a single-player campaign with unique endings for each character, as well as a 2-player split screen versus mode; the Saturn version adds system link support for two-player matches between two consoles.
Sanvein is a fast-paced top down shooter where time is of the essence and every moment counts. The main computer of the self-sufficient space colony Utopia, called St. Schutz, has gone haywire. The goal of the game is to escape from Utopia. The game plays very differently from a normal space shooter. Each "floor" is made up of a series of interconnected rooms, and the player can choose any room adjacent to one they've cleared. For each adjacent room the player has cleared, their firepower in that room will be greater. Each floor has a number of boss rooms with a much larger and more dangerous enemy, each of which must be cleared to complete the floor. There is also a stronger power weapon which will recharge after use. All the while, a strict timer is counting down. When the player gets hit, instead of dying or taking damage, they lose time on the timer. The only way to get more time is to defeat a boss, so the player must balance between clearing rooms for greater firepower, and clearing bosses for more time.
Robbit Mon Dieu, sometimes referred to as Jumping Flash! 3, is a 3D platform game for the Sony PlayStation. The inhabitants of planet Hananuma find themselves encountering numerous problems that they are unable to solve alone, and their call for help is answered by the Universal City Service, who send Robbit to Hananuma to rectify things and put the inhabitants at peace once again. Robbit now has a slamming move after pressing the triangle button while in the air.
Fantasy-themed Pinball game, which puts the player in control of a trio of heroes out to prevent the Lord of the Underworld from taking over the world. From the same developer as the Devil's Crush port for Sega Genesis/Mega Drive.
Flip, climb, hang, slide, blast, and fight through five multi-level 3D worlds. Rage up with unique rage meter. Powerful assault weapons. Vicious physical attack combos. Live or die by your state of rage.
Free Fire is the ultimate survival shooter game available on mobile. Each 10-minute game places you on a remote island where you are pit against 49 other players, all seeking survival. Players freely choose their starting point with their parachute, and aim to stay in the safe zone for as long as possible. Drive vehicles to explore the vast map, hide in the wild, or become invisible by proning under grass or rifts. Ambush, snipe, survive, there is only one goal: to survive and answer the call of duty.
Acid is a psychotropic puzzle as players get to fire a pulse of light at the psychedelic conundrums by charging the correct distance and then aim, a little like a golf game gone wrong. Great Tempest style visuals with kanji characters and neon tracers. A fine off kilter title well worth tuning in to.