StarBlade Alpha

31.03.1995
Genre: Shooter
A port of Starblade that features an additional mode that utilizes fully textured models.

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Could be interesting

29.09.1995

Wipeout is a racing game that is set in 2052, where players compete in the F3600 anti-gravity racing league. The game allows the player to pilot one of a selection of craft in races on several different tracks. There are four racing teams to choose from, and two ships for each team. Each ship has its distinct characteristics of acceleration, top speed, mass, and turning radius. By piloting their craft over power-up pads found on the tracks, the player can pick up various weapons and power-ups such as shields, turbo boosts, mines, shock waves, rockets, or missiles. The power-ups allow the player to either protect their craft or disrupt the competitors' craft.

30.09.1999

Space Invaders is a game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up.

01.07.1996

Star Gladiator Episode I: Final Crusade is a 1996 weapon-based 3D fighting game released by Capcom for the PlayStation-based ZN-1 arcade hardware. It was Capcom‍ '​s first polygonal fighting game, preceding the original Street Fighter EX (which Capcom had co-produced with Arika) by a few months A PlayStation port was released in October 1996. It was followed by a single sequel, Plasma Sword, in 1998.

30.11.1997

Flip, climb, hang, slide, blast, and fight through five multi-level 3D worlds. Rage up with unique rage meter. Powerful assault weapons. Vicious physical attack combos. Live or die by your state of rage.

30.03.2000

Sanvein is a fast-paced top down shooter where time is of the essence and every moment counts. The main computer of the self-sufficient space colony Utopia, called St. Schutz, has gone haywire. The goal of the game is to escape from Utopia. The game plays very differently from a normal space shooter. Each "floor" is made up of a series of interconnected rooms, and the player can choose any room adjacent to one they've cleared. For each adjacent room the player has cleared, their firepower in that room will be greater. Each floor has a number of boss rooms with a much larger and more dangerous enemy, each of which must be cleared to complete the floor. There is also a stronger power weapon which will recharge after use. All the while, a strict timer is counting down. When the player gets hit, instead of dying or taking damage, they lose time on the timer. The only way to get more time is to defeat a boss, so the player must balance between clearing rooms for greater firepower, and clearing bosses for more time.

30.09.1997

G-Police is a 1997 combat flight simulator set in a hypothetical future where corporations lead space colonies. The player is Jeff Slater, a futuristic helicopter pilot who joins the G-Police to investigate his sister's death.

18.06.1998

Devil Dice is a unique puzzle game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging. It was originally created by developer Shift on the "homebrew" Yaroze platform, and later turned into a commercial game. Released in 1998, it is one of only a handful of games to make the leap from the Yaroze to commercial release. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable on November 7, 2007.

28.05.1995

The object of interest in this game is the mysterious Valkiry Stone. Two treasure hunters, Axel and Ruka, set out to find the stone, but the evil gang known as the Pumpkin Heads wants to find the stone first. As either Axel or Ruka, blast your way through six side-scrolling levels against hordes of enemies, facing off against several bosses in each level. You can select from four different weapon effects (normal, bouncing, homing and flamethrower), use smartbombs and a grappling hook.

08.07.1999

Acid is a psychotropic puzzle as players get to fire a pulse of light at the psychedelic conundrums by charging the correct distance and then aim, a little like a golf game gone wrong. Great Tempest style visuals with kanji characters and neon tracers. A fine off kilter title well worth tuning in to.

14.10.1999

Robbit Mon Dieu, sometimes referred to as Jumping Flash! 3, is a 3D platform game for the Sony PlayStation. The inhabitants of planet Hananuma find themselves encountering numerous problems that they are unable to solve alone, and their call for help is answered by the Universal City Service, who send Robbit to Hananuma to rectify things and put the inhabitants at peace once again. Robbit now has a slamming move after pressing the triangle button while in the air.

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