Super Chinese World 3: Chou Jigen Daisakusen

01.12.1995
Super Chinese World 3 is a Japanese-only action RPG developed by Culture Brain. It is the third SNES Super Chinese game, being a sequel to Super Chinese World 2. It keeps the Beat'em-up battle system from the previous games, but gives the opportunity to play with other characters than Jack and Ryu, each having a different way of fighting.

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Part of collection:
Super Chinese World

01.12.1995

Super Chinese World 3 is a Japanese-only action RPG developed by Culture Brain. It is the third SNES Super Chinese game, being a sequel to Super Chinese World 2. It keeps the Beat'em-up battle system from the previous games, but gives the opportunity to play with other characters than Jack and Ryu, each having a different way of fighting.

23.10.1993

Super Chinese World 2: Uchuu Ichi Butou Taikai is a Japanese-only action RPG developed by Culture Brain. It is the second SNES Super Chinese game, being a sequel to Super Ninja Boy which was released in North America. Contrary to its predecessor, it doesn't feature any traditional turn-based battles anymore, but a couple of platforming sections still remain. Jack and Ryu are now travelling between different planets to defeat some alien invaders, who kidnapped the world leaders. The battle system was also greatly improved. Jack and Ryu now have a lot of new attacks and even a few different skills (although they still share levels and items), they can turn into giant ninjas in order to cast the most advanced spells and it is possible to use weapons or spells without going to the menu. A fighting mode has also been added, allowing to play with many other characters than the heroes.

28.12.1991

Super Ninja Boy is an action RPG for one or two players. In a two player game, each player controls either Jack or Ryu. In a one player game, only Jack appears. A second player may join at any time by visiting a convenience store. The game contains familiar role-playing elements such as equipping differing kinds of weapons, equipment and gaining levels. The Ninja Boys are treated as a single entity and so these statistics are shared between Jack and Ryu with equal values. Battles with the enemy, either through random encounters or visible on the map is where the action starts. The characters enter a side-scrolling 'battle mode' where they may jump, fight, use their special techniques, items and spells, as well as activate various bonuses on the battlefield by breaking open the bonus boxes. A battle is over and experience points awarded when a pre-determined number of enemies are defeated or the Ninja Boys are defeated. When bosses are encountered, the gameplay changes to a turn-based system. Each turn, commands are given to Jack and Ryu, which include usage of special items and skills acquired during the game, who then perform actions based on those commands. The enemy's turn takes place the same way. The battle ends when one side of the conflict runs out of hitpoints.

Part of franchise:
Super Chinese (last 3 games)

24.06.2004

Compilation of the first two Super Chinese games, as well as a bonus game called Super Chinese Labyrinth.

13.09.1996

Compilation of the adventures of Jacky and Lee

01.12.1995

Super Chinese World 3 is a Japanese-only action RPG developed by Culture Brain. It is the third SNES Super Chinese game, being a sequel to Super Chinese World 2. It keeps the Beat'em-up battle system from the previous games, but gives the opportunity to play with other characters than Jack and Ryu, each having a different way of fighting.

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