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Lost and separated in an abandoned castle set in a frozen wasteland. Your only possession left is a walkie-talkie, with a familiar voice on the other end. Can the both of you find your way out in time?
Reveil is a narrative first-person psycho-thriller game that focuses on story, puzzles and exploration. Find out what’s going on inside Walter Thompson and what his dark past at the Nelson Bros Circus has to do with it.
Transference is a psychological thriller. Meet a troubled family and solve their riddle through a multi-branching narrative by experiencing the limits of techno-psychology and escaping a maze-like puzzle concealing a corrupted truth.
Placed in a world without change, you must create fate by watering an ancient plant. Determine a future and live with it.
We Went Back is a sci-fi time-looping horror game located on an abandoned lunar station. Explore, deduce, and unleash terror in order to find a way out.
Embark on a terrifying adventure of a priest accused of murdering an altar boy. Gray Dawn is a psychological thriller infused with religious elements and combines story-driven quests with an artistic experience.
Goodbye World is a narrative adventure game. Play through 12 stages of a puzzle platformer while following the two protagonists through 13 chapters of their story.
Your Turn To Die: Death Game By Majority is a multi-ending horror adventure game. Your decision will directly affect the story and final outcome!
You are Price, a man who sold his humanity to get a partnership from a leading company: McDade, Bruton & Moore. Distraint 2 follows on from the events of the first game. It's a sinister tale about restoring hope and finding your purpose.
Conarium is a chilling Lovecraftian game, which follows a gripping story involving four scientists and their endeavor to challenge what we normally consider to be the ‘absolute’ limits of nature. Inspired by H.P. Lovecraft’s novella "At the Mountains of Madness", but largely set after the original story. You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table. Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near south pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole... Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister... Explore the antarctic base, as well as dreams and visions. Study clues, unlock secrets but avoid macabre beings at all cost.