The Ancient Art of War in the Skies
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The Ancient Art of War
If you've been craving a wargame that combines tough strategies with fast action combat, it's time you mastered The Ancient Art of War In The Skies! Taking full control of all World War I air forces, you'll fight thrilling historical and fictional battles. All based on the time-tested strategies of the Art of War, the authoritative war strategy book written by the ancient warlord Sun Tzu 2,500 years ago. Dispatch fighters and bombers on strategic missions from your airfields. Bomb crucial targets to move the battlefront into enemy territory. Jump into wild dogfights and thrilling bombing runs at any point in the battle. And even more fun, create an infinite number of action-packed campaigns with an incredible campaign editor. The Ancient Art of War In The Skies from Microprose. World War I has never been more fun.
The Ancient Art of War at Sea is a strategy game that includes a powerful game generator. So you can actually create your own naval battles, determine every detail, from the makeup of the fleets to the danger of the waters they'll sail in. Even design your own continents and oceans. Then, when you've played your game, you can save it or alter it to play again and again.
The Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games. A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C. The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted. It uses the simple "Rock-Paper-Scissors" type of unit balance typical of the genre. Knights beat Barbarians in melee; Barbarians have the advantage over Archers; and Archers have the advantage over Knights, in addition to being effective at defending against attempts to storm a fort. Spies did not fight, but had twice the range of any other unit type in terms of lifting the fog of war. At the start of the game, the player is able to select from a list of campaigns to play. The campaigns include both skirmishes and "capture the flag(s)" type missions, while the terrain layout and initial starting units provided a variety of strategic options for game play. Advanced rule sets such as Training New Units and Supply Line Lengths allow for more customization. The player can also select from among several Artificial Intelligence opponents represented by various historical figures such as Geronimo and Napoleon. Sun Tzu represents the most difficult level. These settings affected both AI behavior, as well as certain properties such as the speed at which enemy units moved through difficult terrain. There is no element of the economic management (mining, gathering or construction) which is a common feature of later real-time strategy games.
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Soaring through deadly realistic 3D landscapes, pilots can engage in numerous action-packed single-play missions involving air-to-air, air-to-ground, search & destroy and escort missions.
One-armed robber is a chaotic first-person heist game that centers around a uniquely challenging premise. Players take the role of a determined robber equipped with only one arm, tasked with pulling off daring heists on banks, shops, and various establishments.
Become a medic - the true hero of war. Survive the horrors of the battlefield, dodge the bullets, and bring salvation to the wounded. Be their last hope in the chaotic reality of the Pacific Front. Patch, revive, and carry them to change the course of the battle! Be ready to make hard choices!
Their chances for survival were slim. But, despite tremendous adversity, the crew of the Memphis Belle returned from their 25th mission to become heroes of the Allied air offensive in World War II. What did the courageous flyboys of the Memphis Belle really experience as they plowed through relentless anti-aircraft fire over Nazi-occupied Europe? Find out for yourself as you lead a 10-man crew to victory...or defeat...against squadrons of Nazi warplanes in the legendary B-17 Flying Fortress! The most complete and accurate bomber simulation ever produced, the B-17 Flying Fortress will have you negotiating 25 perilous missions in broad daylight from bases in eastern England. You'll allocate crew members to their specific tasks! You'll fly in authentic World War II formation with other B-17s! And you'll destroy strategic targets like canals, bridges, dockyards, submarine pens, and factories in dangerous bombing runs! Fly the B-17 Flying Fortress and become a legend before your own time.
Formerly known as Post Scriptum, Squad 44 is the most authentic WW2 first-person shooter, featuring 20 large-scale battlefields, upwards of 80 realistic WW2 weapons, and over 50 true-to-life vehicles. You must prioritize communication, coordination, and teamwork to snatch victory from the jaws of defeat. Experience real WW2 campaigns, such as the liberation of the Netherlands and the Battle of Normandy. The war stretched across the farms, villages, and cities of Europe, and whether you’re jumping out of a plane, arriving by sea, or storming the battlefield in a tank, you’ll need to group up with your squad before taking on the enemy.
Infiltrate deep into Laos with your Green Beret and Montgnard teammates, hunted by trackers and bloodhounds, outnumbered at times 100-to-1. See why SOG veterans went on to found Delta Force and in the work of secret operations, remain the stuff of legends.
The all-new Silent Service II A State Of The Art Simulation Of Submarines In World War II. Take command and live by the motto FIND 'EM, CHASE 'EM, SINK 'EM, as you follow instruments, charts and your instincts in search of hostile convoys. Is a submerged daylight periscope attack best or do you charge in on the surface at night using only radar bearings to guide you? Do you fire a spread of your precious torpedoes or can you close the range and pick off the enemy with a single torpedo shot? These decisions and many more are yours to make as you take your place among the elite ranks of the Silent Service.
A historically accurate and realistic tank simulation. Developed by Graviteam and published by Lighthouse Interactive and released in December, 2008.
Emergency Call 112: The Fire Fighting Simulation is an exciting, fully detailed simulation of the eventful life of a big city fire department. It was developed in cooperation with and modelled on the fire brigade of Mülheim, Germany. Mülheim has one of the largest and most modern fire stations in Europe. Particular attention was paid to realism and accuracy in creating the various missions.
Combining the 1 vs. 1,000 action of Dynasty Warriors with the addition of strategic elements, including unit command, Dynasty Warriors 9 Empires sets players on a quest to conquer ancient China by both sword and strategy. Powerful Siege Battles enable commanders to deploy units to capture strategic points on the map like castles. Experiencing high-stakes fights at every turn, players can now take control of these central points on the battlefield through the use of fire attacks or other stratagem, siege weapons, and, at times, simply by force as commanders execute their strategies and attack enemy troops by issuing vital commands to units throughout the skirmish.