The Ancient Art of War at Sea

31.12.1987
The Ancient Art of War at Sea is a strategy game that includes a powerful game generator. So you can actually create your own naval battles, determine every detail, from the makeup of the fleets to the danger of the waters they'll sail in. Even design your own continents and oceans. Then, when you've played your game, you can save it or alter it to play again and again.
Sailing ships and the winds of war! With the introduction of gunpowder, the sailing warship began to play a critical role in world history. By the mid-19th Century, no nation could hope to command its own destiny unless it could command the seas as well. Now, you can challenge five of history, greatest naval commanders as you refight some of the world’s, most important naval battles. Or create entirely new campaigns... and write your own history. Prepare for action. Start by choosing one of eleven great naval campaigns. Alter various elements if you wish. Make things easier for yourself – or harder. Change the wind and weather. Exchange a frigate for a ship of the line. Or invent all-new battles of your own. You’ll face some of the greatest naval commanders of all time: from the bloodthirsty pirate Blackbeard to the “Yankee Pirate”, John Paul Jones. Choose your opponent and the chase is on! Plan your strategy. Stydy your opponent closely to anticipate his tactics, exploit his weaknesses, and avoid his strengths. But don’t delay too long. For the action won’t wait. While you’re maneuvering, the enemy may escape – or launch his own attack. Still, good cannon play could save the day. So zoom in to take command of the individual ships, aiming and firing cannons, leading the boarding parties as you grapple in hand-to-hand combat.

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The Ancient Art of War

31.12.1992

If you've been craving a wargame that combines tough strategies with fast action combat, it's time you mastered The Ancient Art of War In The Skies! Taking full control of all World War I air forces, you'll fight thrilling historical and fictional battles. All based on the time-tested strategies of the Art of War, the authoritative war strategy book written by the ancient warlord Sun Tzu 2,500 years ago. Dispatch fighters and bombers on strategic missions from your airfields. Bomb crucial targets to move the battlefront into enemy territory. Jump into wild dogfights and thrilling bombing runs at any point in the battle. And even more fun, create an infinite number of action-packed campaigns with an incredible campaign editor. The Ancient Art of War In The Skies from Microprose. World War I has never been more fun.

31.12.1987

The Ancient Art of War at Sea is a strategy game that includes a powerful game generator. So you can actually create your own naval battles, determine every detail, from the makeup of the fleets to the danger of the waters they'll sail in. Even design your own continents and oceans. Then, when you've played your game, you can save it or alter it to play again and again.

31.12.1984

The Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games. A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C. The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted. It uses the simple "Rock-Paper-Scissors" type of unit balance typical of the genre. Knights beat Barbarians in melee; Barbarians have the advantage over Archers; and Archers have the advantage over Knights, in addition to being effective at defending against attempts to storm a fort. Spies did not fight, but had twice the range of any other unit type in terms of lifting the fog of war. At the start of the game, the player is able to select from a list of campaigns to play. The campaigns include both skirmishes and "capture the flag(s)" type missions, while the terrain layout and initial starting units provided a variety of strategic options for game play. Advanced rule sets such as Training New Units and Supply Line Lengths allow for more customization. The player can also select from among several Artificial Intelligence opponents represented by various historical figures such as Geronimo and Napoleon. Sun Tzu represents the most difficult level. These settings affected both AI behavior, as well as certain properties such as the speed at which enemy units moved through difficult terrain. There is no element of the economic management (mining, gathering or construction) which is a common feature of later real-time strategy games.

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