The Cradle of Eve
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You are Max, a sentry aboard The Coriolis who has been stationed on the outskirts of Galaxy B16X. You review files every day cycle with the help of your Artificial Intelligence bot C.R.U.D.D.Y to ensure the colonization of planet PK-Centauri goes smoothly. There shouldn't be anyone within range to contact you, or have a reason to contact you. But one day it happens anyway.
An Unknown Alien Being acquires a child's forgotten book and mistakenly believes that it depicts proper protocol for interaction with the human world.
You need to take the ship apart to put yourself together. Play as a seed of intelligence rapidly developing the ability to sense the world around you. Unfortunately the world you're trapped inside is crashed, and power is running low.
Welcome to this first installment of Ditch Whit, which is running Shield's executive office OS, hosted on a server in the Good Hope mansion. A browser game containing additional lore and context for players who have completed NORCO.
Year 3713 Aboard The Adamant Gambit. Okay, are you recording?
There's something about yourself that you can't live with. Some part you think abhorrent, to be hidden away from sight. It's not a good absence. You've told yourself you feel better. But you don't really believe that, do you? - WINTER is an interactive fiction about sex, trans insecurity, and a girl with a skull for a face.
A Twine ghost story in the English Yuletide tradition, by Michael Lutz.
Zoe is a neuroscientist who's researching methods of resurrecting the dead… by rebuilding them from their memories. When her girlfriend Sara dies, Zoe uses her experimental technology to save her - but there isn't enough room to save all of Sara's memories. You must choose which ones will be saved, and which ones will be lost.
After looking for a job for a long time, you started as an operator in a company named "Paranormal Inc." You will watch live CCTV footage and report the anomalies you see.
The most ambitious I'm on Observation Duty game yet with six unique levels. Gameplay is familiar to those who have played the previous games. The game is part of a series of popular "spot the difference" -type of horror games. In I'm on Observation Duty 6 the players job is to monitor live surveillance camera footage and spot anomalies in the monitored rooms. You can swap between different camera-views. An anomaly means that for example something (e.g. a piece of furniture) has moved, an extra object has appeared or something has disappeared. There's also scary intruders. When you notice something is different in any of the monitored rooms you have to file a report by clicking on the anomaly or choosing the right location and type of the anomaly from a menu to fix it. Anoamalies appear at random so the player never knows what is going to hapen next. Too many active and unreported anomalies means game over. Goal is to survive long enough (from 00:00 to 06:00 in game time). You will need sharp eyes and good memory to survive the entire night. The game contains psychological horror that mainly comes from making the player paranoid about what has changed in the house. There are also some scary monsters that might appear.