The Hobbit: A Software Adventure
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The Lord of the Rings - A Software Adventure
The Crack of Doom is the last game in Melbourne House's series of adventure games based on Tolkien's Lord of the Rings. The gameplay combines a text-based adventure with illustrations from the main character's perspective. Players interact with the game using text-based descriptions and a parser system to execute actions.
Part of franchise:
The Lord of the Rings
(last 3 games)
Welcome home, Hobbit! Live the cosy life of a Hobbit in the wonderfully serene landscape of the Shire. Discover, decorate, & share in this idyllic corner of Middle-earth. Join friendly Hobbits & familiar faces awaiting your arrival in Tales of the Shire: A The Lord of the Rings Game.
The only survival crafting game set in the Fourth Age of Middle-earth, the iconic fantasy world created by J.R.R. Tolkien.
The Lord of the Rings: Gollum is an action-adventure game developed by Daedalic Entertainment. The game, set in the fictional world of Middle-earth created by J. R. R. Tolkien, takes place in between the events of The Hobbit and The Fellowship of the Ring. The player controls Gollum through a series of locations, such as Cirith Ungol, Barad-dûr, and Mirkwood, as he attempts to find Bilbo Baggins and retake the One Ring whilst battling and avoiding Sauron. The Lord of the Rings: Gollum released on 25 May 2023 for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S. The game was a commercial failure and received negative reviews from critics. It was ranked by Metacritic as the worst game of 2023.
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The Fellowship of the Ring is an interactive fiction (with graphics) game based on the first volume of J.R.R. Tolkien's novel The Lord of the Rings, describing the efforts of the Hobbits Frodo, Pippin, and Sam and their quest to bring the ring to Mount Doom. The game is divided into two parts (represented by two separate executable files: DOS version). The first part starts with Frodo at his home in the Shire, where eventually you will team up with the other Hobbits Pippin and Sam, as well as Aragorn and Gandalf. From meeting with Tom Bombadil, the Green Knight, the Balrog and ends with the Nazgul River incident. The second part of the game starts with forming of the fellowship, thus adding new team members: Boromir, Legolas, etc., until the end of the novel.
Adaption of the Fighting Fantasy gamebook of the same name.
The time is not too long from now. The place is New York City. Yet it is a setting few of us would ever recognize. For this is a world where simply owning a book is dangerously illegal. Where Firemen come not to save houses, but to burn them for the books inside. And where you, once a dedicated Fireman, are now a rebel with a passion for books --- and the most wanted fugitive in the country. An Interactive Fiction game based on the book with the same name. Set as a sequel to the book, taking place after the novel ends.
Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.
An adaptation of the classic sword & sorcery tale by Robert E. Howard, first published in 1933.
Loosely based on the 1983 children's novel of the same name by Terry Jones.
A train journey abruptly cut off. An enforced stay in a strange City. Intrigue, madmen, and growing sense of being watched... A work of interactive fiction by Emily Short.
Colossal Cave Adventure is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years. In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum amount of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.
An Interactive Fiction game based on the fantasy novel with the same name.