The Texas Chainsaw Massacre
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The Texas Chainsaw Massacre
Petals is a first-person photography game, developed as part of an ARG promoting Gun Interactive's The Texas Chain Saw Massacre.
You play the role of Leatherface and go around and kill innocent people. Just watch out for those wheelchairs.
Could be interesting
2D platform game with classic platform gameplay, deadly traps, dark storyline and unique hero abilities, all in Tim Burton's-like audio-visual.
You awake in a sanctuary of steel and concrete, built to honor the Nordic Gods and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the inhabitants, the artifact, and the nine realms of Yggdrasil in Apsulov: End of Gods.
Don't Knock Twice is a first-person horror game based on a psychologically terrifying urban legend. To save her estranged daughter, a guilt-ridden mother must uncover the frightening truth behind the urban tale of a vengeful, demonic witch. One knock to wake her from her bed, twice to raise her from the dead. Explore a grand manor house and interact with almost every object you see. To find and save your daughter, you will explore all depths of the manor, searching for hidden clues and using items to fight or escape the terror that surrounds you. The game is based on the film, Don't Knock Twice, starring Katee Sackhoff (Battlestar Galactica) and directed by Caradog James (The Machine).
Set after the events of the first movie, Zombieland: Double Tap - Road Trip is a ridiculously fun top-down twin-stick shooter featuring local co-op multiplayer for up to four players. Play as your favourite heroes from the original (Tallahassee, Columbus, Wichita and Little Rock) as well as new unlockable characters from the upcoming sequel. Use your special abilities, an arsenal of weapons and the essential Zombieland rules for survival to stay alive against huge numbers of uniquely grotesque and dangerous undead monstrosities in Zombieland: Double Tap - Road Trip's story-based campaign mode, wave-based horde mode, and ongoing daily and weekly challenges.
Rico is an arcade-style, first-person shooter inspired by modern action cinema. In the game you and a friend play as a pair of loose-cannon police partners, given twenty-four hours to crack a case as part of an elite organised crime taskforce. Planning is tactical rather than strategic, players must react in the moment to shootouts as they unfurl, with additional extra time to assess the situation if they are able to surprise their adversaries. Ammo and enemies are plentiful, and combat is punchy and impactful, supported by an extensive destruction system that ensures every shot looks and feels great.
A 2D fighting game for the Super Famicom. It was the sequel to Godzilla: Battle Legends, and the second Godzilla game released for the Super Famicom platform, the other being Super Godzilla. In the game, players select from one of eight different monsters from the Godzilla movies and battle in a variety of locations. The game was released in Japan only. According to Nintendo Power, the game was planned to be released in North America in April 1995 under the title Godzilla: Destroy All Monsters. However, it was never released.
Welcome to Granny. Granny keeps you locked in her house. Now you have to try to get out of her house, but be careful and quiet. She hears everything. If you drop something on the floor, she hears it and comes running. You can hide in wardrobes or under beds. You have 5 days. Good luck! The game contains advertisement.
An indie, multiplayer, horror game with fast paced game play for up to 4 players. Teams will need to explore an eerie mansion with a rumored past of funeral services including contacting deceased loved ones. A scary girl roams the house, and players need to keep her pacified to survive.
Play as five camp counselors out to protect the kids from Jason Vorhees. Most of the time is spent walking down paths and throwing rocks, knives, and other crap at zombies. Occasionally Jason will show up and must be fought.
Darq tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd's misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.