The Tower
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Search for a friend missing in the woods.
The Cleaner is a 2D simulation game that immerses players in the challenges of game creation under extreme censorship policies. Players take on the role of lead designer, Lia, who must design her game while navigating team feedback and censorship regulations.
Inescapable is a social thriller set in a tropical island resort: you’ve been kidnapped and forced to participate in a twisted reality TV show with 10 strangers. At the end of their stay, they’ll each receive $500,000... If they survive.
Takamine Kousei was living a carefree college life until, one day, he tragically died in an accident. But then, the bizarre happened: Takamine Kousei opened his eyes again. And what's more, when he woke up, it was the morning of the very day, he had died.
Discover and explore the deeper meanings of La Dispute's 2019 "Panorama" album by exploring abstract landscapes and finding accompanying lyrics.
Latest entry in the Memories Off series.
It's the season for penny buns, Grandma forced you to come along a bit. But deep down you know it'll do you good and take your mind off of things. Lieve Oma is a short top-down 3D game where you go for a stroll with your grandmother through a forest. You can pick mushrooms when you find them, but the real reason you're here is to have a discussion with your grandmother about the issues you encounter, coping with going to a new school, among other things.
Lux-Pain is a visual novel-type adventure video game developed by Killaware and published by Marvelous Entertainment for the Nintendo DS. The game was released in Japan on March 27, 2008. It was published in North America by Ignition Entertainment on March 24, 2009, and in Europe by Rising Star Games on March 27, 2009.
The game’s main mechanic makes use of a timer. This allows the player 60 seconds to find the level exit. If the player fails this task, the landscape becomes consumed with glitching visuals and strange folkloric characters, telling stories of England’s dark underbelly. The game questions the English nationalistic love affair with politicized traditionalism and the toxic side effects this has had on individuals and marginalized groups. Through storytelling and allegorical visual narratives, I wanted to explore my difficult past experiences of English nationalism and identity and the history and legacy of English environments and folklore.