Three Wonders
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Part of collection:
Arcade Gears
(last 3 games)
XMultiply is a side-scrolling shooter published by Irem, and similar in style to their earlier R-Type. In 1998, the game was released with Image Fight as a one-disc doublebill on PlayStation and Sega Saturn. The game centers around an unusual alien invasion against a colony planet in the year 2249—the aliens themselves are microscopic creatures that invade, infect, and kill the colonists. Scientists have deployed the microscopic fighter X-002 into the body of the hapless woman whose body has been invaded by the alien queen. Image Fight is a 1988 vertically scrolling shoot 'em up arcade game developed and published by Irem. The arcade game was also ported for the Nintendo Entertainment System, PC Engine (Japan-only), Sharp X68000 (Japan-only), and FM Towns (Japan-only) in 1990. The player flies a futuristic red ship. R-Type Final identifies this ship as the OF-1 Daedalus, but it is not known if that was the ship's original name. However, the term OF-1 does appear in the NES version's instruction manual, as well as in the official artwork for the sequel, Image Fight II. The game appears to be set inside a holographic simulator, like the holodeck on Star Trek: The Next Generation. In the NES version of the game, the first 5 missions are called "Combat Simulation Stages" and the last 3 missions are called "Real Combat Stages". Two separate titles on one very collectable compilation for the shooter fan. X Multiply is similar to Gradius with claustrophobic confines and organic add ons to the ship giving it floaty, stamen like guards. Image Fight is more a chunky R Type tribute with nice multi directional shots and an old school feel. The rarest of the Arcade Gears series.
Pu·Li·Ru·La is a surreal arcade beat 'em up created by Taito, first released in 1991. Pu·Li·Ru·La takes place in Radishland, a land where time is kept correctly flowing with a time key. However, "a bad man appeared and stole the time key to stop the time flow. The towns were attacked one by one, the time flow was stopped and they received damage", as the English translation explains. Zac and Mel, the playable characters, are requested by an old man to defend their town. The old man also gives the children a "magic stick" to fight with
A compilation featuring three original games: Midnight Wanderers: Quest for the Chariot (a platformer), Chariot: Adventure through the Sky (a shoot'em up) and Don't Pull (a puzzle game)
Could be interesting
The few Alien Spaceships have crept into earth's orbit with no warning. The loss of global satellite communications puts the world in danger. Survivors must fight using guerrilla tactics... Take control of your car and blast your way through the city to reach an alien's base! Defeat invaders and terrifying Bosses to get access to powerful weapons, cars and power-ups!
Gunlord X is a platformer action game with an emphasis on exploring huge worlds and blasting off enemies. This game features 9 stages of exciting 2D gameplay with over 45 unique enemy types. Blast yourself through giant landscapes, explore caverns and reveal all secrets!
After successfully defending the Allies in Europe our Hero continues the battle where the original smash hit game Commando left off, following the action to the Far East! More missions, more enemies, more explosions, bigger artillery.
A great commander ruled an eastern plain for a long time, but his mind completely changed one day. He formed a mysterious army under his command and took several women as hostages to his palace. His evil power extended to his neighbouring countries and the princess of western country, fell into his hand.
Bubble Trouble is a 1994 action-adventure scrolling shooter video game developed by Lore Design Limited and published by Telegames in North America and Europe exclusively for the Atari Lynx. In the game, the players assume the role of Travis, a scientist whose experiments go wrong as he becomes trapped in a bubble world.
Wizball is a scrolling shooter in similar vein to Gradius with an additional collection dynamic. It is a horizontally scrolling game taking place over eight levels, which involves navigating around a landscape and shooting at sprites. However, the aim of the game is to collect droplets of coloured paint to colour the level. Each level starts off as monochromatic, drawn in three shades of grey, and needs three colours (red, blue, and green) to be collected to complete it. The player, a wizard who has taken the form of a green ball, can navigate between the levels through portals. At first the wizard only has access to the first three levels, but completing levels gains access to further levels. Each level has bouncing spheres of a different colours, and shooting them releases droplets, which may be collected. At the same time, each level needs a different colour to be added, which can be composed by collecting sufficient quantities of the correct colours. On later levels, the spheres of paint start shooting bullets, further adding to the challenge. The wizard himself is not capable of collecting paint droplets, and is initially capable of very limited movement, bouncing up and down at a fixed rate, with the player only controlling a speed of rotation, and thus how fast it will move horizontally after next touching the ground. Collecting green pearls (which appear when some sprites have been shot) gives the player tokens which can be used to "buy" enhancements, such as greater control over movement and improved firepower, and also a companion known as Catellite. Catellite (ostensibly the wizard's cat) is also spherical in form. It normally follows the wizard, but it can also be moved independently by holding down the fire button whilst moving the joystick (which also renders the wizard uncontrollable). Only Catellite is capable of collecting paint droplets; the player has to use it to do so. In the two-player mode, Catellite is controlled by the second player. As well as droplets of colours, sometimes droplets of other colours also appear, having various effects. These include: Light blue - causes a "filth raid", where a wave of fast-moving enemies appear, shooting bullets at the player. Grey - changes Catellite into an "Indestructacat", making it invulnerable to enemies. White - gives an extra life. Purple - changes Catellite into a "mutant cat", causing it to disobey the player's controls. Black - causes "freaky bits", turning most of the scenery black.
Blast hordes of alien ships into junk. Collect the scrap to upgrade your ship into an unstoppable force of destruction. Unlock new characters and weapons and upgrade your stats between runs.
Legendary Wings is a fantasy-themed shoot-'em-up game released by Capcom as a coin-operated video game in 1986. The player takes control of a young soldier equipped with magical wings who must save the world from a malfunctioning supercomputer. Legendary Wings is set in a distant future where an alien supercomputer named "Dark", which has been helping human civilization achieve a new state of enlightenment since ancient times, has suddenly rebelled against mankind. Two young warriors are given the Wings of Love and Courage by the God of War Ares in order to destroy Dark and ensure mankind's survival. The coin-op version of Legendary Wings can be played by up to two players simultaneously, with a second player being allowed to join the game at any time or even continue after a game over. The game's controls consists of an eight-way joystick and two buttons which changes depending on the context. The game consists of five areas with two different playing styles: the first segment in each stage is a top-view vertical scrolling segment in which the player flies across the sky, shooting at airborne enemies with their gun while dropping bombs at ground enemies, in order to reach the palace at the end of segment. When the player defeats the guardian and gains entrance to the palace, the game switches to a side-scrolling perspective, in which the player moves towards their goal on foot (by walking, crouching, and climbing ladders, as well jumping) until reaching the boss at the end, in which the player character will begin to fly with their wings again. In addition to the regular levels there are two optional levels that are accessible from the vertical-scrolling segment: a trap level in which the player is forced to escape from if they're sucked by the giant mechanical face on each area; and a hidden bonus level where the player can obtain various treasure chests to increase their score.
The Quantum Computer has become self-aware! Destroy its image library before it learns enough to take over the world... Breakout Arcade Game with 300 retro levels prepared by Clive Townsend, famous 8-bit game designer.
Draw boxes to claim as much screen as possible without getting in the path of the "Qix" and "Sparx". Draw slower for more points and hope that you have enough coins. Simple but very addicting!